56 lines
3.6 KiB
XML
56 lines
3.6 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='ver1' type='uint' top='80' left='181' width='43' height='16'/>
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<field name='ver2' type='uint' top='80' left='234' width='43' height='16'/>
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<field name='ver3' type='uint' top='80' left='287' width='43' height='16'/>
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<field name='who1' top='104' left='181' width='243' height='47'/>
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<field name='who2' top='159' left='181' width='243' height='47'/>
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<field name='contact' top='214' left='181' width='243' height='65'/>
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<button name='okay' type='regular' top='528' left='395'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='23' left='50' width='372' height='53'>
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This is where you can define the various pieces of information the user will see when deciding whether or not to play your scenario.
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The meanings of all these fields are given in the documentation.
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</text>
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<text size='large' top='6' left='50' width='256' height='17'>Scenario Details</text>
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<text top='81' left='50' width='120' height='14'>Version number:</text>
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<text top='102' left='50' width='120' height='14'>Credits, Part 1:</text>
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<text top='150' left='50' width='120' height='14'>Credits, Part 2:</text>
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<text top='213' left='50' width='120' height='14'>Contact Information:</text>
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<text top='285' left='50' width='50' height='14'>Rating:</text>
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<group name='rating'>
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<led name='rate1' state='off' top='288' left='107' width='41'>G</led>
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<led name='rate2' state='off' top='305' left='107' width='41'>PG</led>
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<led name='rate3' state='off' top='322' left='107' width='41'>R</led>
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<led name='rate4' state='off' top='339' left='107' width='50'>NC-17</led>
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</group>
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<text top='285' left='199' width='71' height='14'>Difficulty:</text>
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<!--
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TODO: Isn't there a level cap? If so, this should probably say "30-cap" (with cap replaced with the actual cap) rather than 30+.
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-->
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<group name='difficulty'>
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<led name='lvl1' state='off' top='288' left='281' width='94'>Low Level (1-8)</led>
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<led name='lvl2' state='off' top='305' left='281' width='94'>Medium Level (9-18)</led>
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<led name='lvl3' state='off' top='322' left='281' width='94'>High Level (19-30)</led>
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<led name='lvl4' state='off' top='339' left='281' width='94'>Very High Level (30+)</led>
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</group>
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<led name='adjust' top='356' left='50' size='small' width='350'>Adjust difficulty if played by a party stronger than recommended</led>
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<text top='379' left='50' width='120' height='14'>Special on Start:</text>
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<field name='oninit' top='378' left='181' width='100' height='16'/>
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<button name='pickinit' type='large' top='374' left='290'>Create/Edit</button>
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<text top='407' left='50' width='120' height='14'>Campaign ID:</text>
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<field name='cpnid' top='406' left='181' width='100' height='16'/>
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<text top='430' left='50' width='400' height='44'>
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If your scenario is part of a campaign of several scenarios,
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the ID specified here makes it easy to carry information from one scenario to the next.
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It should be the same in each scenario in the series.
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</text>
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<text top='484' left='50' width='120' height='60'>Default backgrounds:<br/>
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Set the default patterns to be shown behind the game screen.
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</text>
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<button name='bg-out' type='tiny' top='484' left='180' width='100'>Outdoors:</button>
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<button name='bg-town' type='tiny' top='501' left='180' width='100'>In towns:</button>
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<button name='bg-dungeon' type='tiny' top='518' left='180' width='100'>In dungeons:</button>
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<button name='bg-fight' type='tiny' top='535' left='180' width='100'>In combat:</button>
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</dialog> |