Commit Graph

4 Commits

Author SHA1 Message Date
b90130c425 The extended debug mode is now fully implemented, though it may be slightly different than the Windows version's debug mode.
I also added a ghost mode (shift-G) which allows you to pass through walls.

In the Windows code, I added three small things:
- the "&*()" Easter egg
- typing ? should now give shopping and talking help as well
- the Return to Start debug option shouldn't work when you're on a horse

git-svn-id: http://openexile.googlecode.com/svn/trunk@101 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-28 20:05:31 +00:00
Chokboyz
6070ed2e05 *Uploaded Ormus boesounds DLL code.
*Classic Blades of Exile changes :

Game :

Bug Fixes :

- Giant Strength ability and Skill ability now use the ability strength rather than the item level to calculate effect.
- Won't take damage when moving boats over damaging terrains (fire, cold, magic, poison, disease) anymore.
- Won't take damage when horses refuses to enter a damaging terrain (fire, cold, magic) anymore.
- Horses won't enter damaging terrains (fire, cold, magic) or "horse blocking" terrains when outdoors anymore.
- Boom effects won't be displayed at random places when being damaged outdoors anymore.
- Damage won't be displayed in boom animation when attacking invulnerable monsters, when they are, in fact, unharmed ...
- The first pc won't become active with 0 AP anymore when a pc get killed by backshots.

Changes :

- All terrains and monsters sheets now loaded in memory to bypass storage sheet. That should speed up the game and fix some graphical oddities. Mac and Windows graphics can now be swapped on the fly (i.e without restarting the game). That also removes any graphical limitation in the game.
- In the same way, PC graphics will now be drawn directly to the game gworld.

Scenario Editor :

- Dumping functions won't change current town/outdoor section anymore.
- Finished porting the file IO functions to 32 bits.
- Added a rudimentary custom intro picture behavior : if the intro picture is set to 100, the first icon on the custom sheet will be displayed in the scenario selection menu. Scenario intro pics must be drawn on the same scale as talk icons.
- Whenever the “Place Random Items” function is used, the editor will inform the user that it could not place all items because the town item # limit has been reached, regardless of how many items are actually in the town. That has been fixed (the message now displays only if the max number of items is indeed reached).
- Cleaned the ressources (smaller executable).

git-svn-id: http://openexile.googlecode.com/svn/trunk@93 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-10 21:23:33 +00:00
Chokboyz
b006efdc54 Classic BoE
Game :
* Giant Strength ability and Skill ability now use the ability strength rather than the item level to calculate effects.
* Won't take damage anymore when moving boats over damaging terrains (fire, cold, magic, poison, disease).
* Won't take damage anymore when horses refuses to enter a damaging terrain (fire, cold, magic, poison, disease).

Scenarios Editor :
*Dumping functions won't change the current town/outdoor section anymore.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@74 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-26 20:52:49 +00:00
Chokboyz
b203c94ab7 Initial Import of Win32 Classic Blades of Exile and associated Scenario Editor codes.
Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@70 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-24 23:32:16 +00:00