Commit Graph

7 Commits

Author SHA1 Message Date
e35086d6b2 resurrection spells hide invalid targets & hide res spells when all alive 2025-05-19 21:41:02 -05:00
005d40806c Flesh out acid as a real damage type 2025-05-11 10:51:08 -05:00
e3fadf727f add purely cosmetic damage type for acid
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.

This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ba64245a94 refactor function to get the bounds of a status 2025-03-19 19:31:21 -05:00
e7d5b4ff81 Create an info struct for the eStatus and ePartyStatus enums
This reintroduces the normal speed icon and opens #230
2024-08-28 11:01:09 -04:00
4baac518e9 Move stream operator declarations into the same file as their types 2017-04-14 01:07:21 -04:00
82abdab695 Major code reorganization
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00