Commit Graph

36 Commits

Author SHA1 Message Date
a1bc923de8 Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
The limit of 3 saved item rectangles has been removed - you can now add as many as you want.
However, the 1 per town limit is now strictly enforced.

The saved item rectangle is now shown with a cyan border when editing town.
2025-03-08 20:05:12 -05:00
Nathan R
598fd4836a Fixed up: Move file-static RenderWindow and RenderTexture instances inside functions to fix GL race condition on startup (#682) 2025-03-06 19:40:40 -05:00
0afed5db59 A feature flag denotes whether a scenario uses the new or old format for its metadata. With the old format (legacy scenarios and openBoE scenarios created prior to this PR) everything displays in the scenario picker as before, and scenario designers get 2 text fields to display however they want, and 2 text fields that are pretty much useless.
With the new format, Author and Contact info are formatted onto the first line in the scenario picker display. The scenario designer gets 1 line to write a teaser.

Fix #593

Also fix a bug where scenario ratings were appearing as integers ingame instead of the correct "G", "PG", etc.
2025-03-02 01:09:03 -05:00
59de48f25e Make scenedit prefs accessible on Windows 2025-01-15 23:05:53 -05:00
5368b89b6d add extra launch menu items for windows 2025-01-15 23:05:53 -05:00
747b08ee09 add scenario launch menu item (does nothing for now) 2025-01-15 23:05:52 -05:00
c251fee834 Fix graphics flickering/stretching on Windows (#367)
* DRY, standardized window top offset
* handle_splash_events() handle multiple events per frame
* accurate windows menubar height for multiple rows
* Windows filter a resize event triggered by the menubar
* windows expand small window to fit menubar
* splash screens draw in view rect, not window rect
2024-06-27 08:40:34 -04:00
4fa4f0b92b remove args and windows logic from all set_up_apple_events 2024-06-12 22:38:31 -06:00
deac7b0cb6 Merge pull request #251 from x-qq/fix_scrollbar_segfaults
fix for scrollbar segfaults

* fixes #206
* fixes broken mousewheel scrolling of the scenedit palette
* removed boost threads dependency
* added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering
* removed a bunch of unneeded redraw calls
* removed some repeated recalculation of effectively constant values (boe.actions)
* removed recalculation of effectively constant scrollbar and button positions (boe.graphics)

Closes #251
2020-02-09 15:55:51 -05:00
1d61d48ec3 Enable UI scaling in the scenario and implement Linux menus
Patch from @x-qq
Addresses #195

Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
b624841bea Windows/ScenEd: Enable undo/redo as appropriate 2017-04-12 02:03:47 -04:00
683ab805ec Initial framework for scenario editor undo/redo
In addition to the framework, this enables undo/redo of one action - adding a new town
2017-02-12 18:27:01 -05:00
4cbd0d3013 New toolbar buttons for placing boats and horses; replaces the edit boats/horses dialogs 2016-08-25 21:28:42 -04:00
1222cb57f5 Move Set Town Start to Town menu and make it work the same as Set Out Start
- Also fix problem with initial starting town in new scenarios (it was uninitialized)
2015-09-27 14:50:00 -04:00
6b71200110 Lowercase windows.h includes for MinGW cross-compiling compatibility 2015-09-13 14:31:06 -04:00
ef0cdebec4 New editor commands: Resize Outdoors and Import Sector
This includes the following changes (mostly related to the above):
- Move loc_compare functor to location.hpp
- Add reattach() function to rebind a town or outdoor section to a different scenario object. (I don't think this is strictly necessary, as the scenario reference is only used in limited situations in the game itself, not in the editor, but it's better not to keep a reference to freed memory around when importing a town or sector from another scenario, even if the reference is never accessed.)
- Fix imported towns not being officially "loaded" until you explicitly use Load a New Town to reload them
- Fix Choose button in Load New Sector dialog
- More functions in the vector2d implementation
2015-06-25 23:55:55 -04:00
2951e0228c Tweak New Scenario dialog and add Save As option
- You now specify your name instead of the scenario filename in the first dialog
- A file dialog pops up after the second dialog, to let you choose the filename and location
- Fixed using Warrior's Grove even if you chose not to
- Fixed not recognizing .EXS as a valid legacy-scenario extension and appending .boes, resulting in .EXS.boes
- Adjust Difficulty scenario flag set on by default
2015-06-24 14:43:41 -04:00
580f70f49a Add a dialog in scenario editor to import/export custom sounds in WAV format 2015-06-17 01:03:17 -04:00
e055b97c9f Add dialog allowing you to alter the scenario's graphics sheets from within the scenario editor
- You can copy/paste images into the sheet, or import/export to/from png files

Also:
- Picture controls in the dialog engine have a new "scaled" flag; if set, the picture will be scaled into the provided bounds rather than overflowing. Currently, only full sheets honour the setting.
2015-06-15 16:20:03 -04:00
233a50a1e2 More fixes/tweaks to the installer
- Add Windows icon for scenario files (using the old Mac icon)
- Fix OpenAL not being deleted, causing the program directory to remain
- Fix association for old scenarios (.exs) not being removed
Also:
- Fix build broken in previous commit (due to header renames)
2015-06-09 10:26:08 -04:00
459c68a668 Support for opening saves/scenarios in Windows by dropping them on the app icon 2015-06-08 22:14:55 -04:00
2b7e754fdc Fix game build and Windows build 2015-06-08 22:14:52 -04:00
01d317b007 .h -> .hpp 2015-06-08 22:14:43 -04:00
7e4eabf198 Add item-monster selection palette which fills the same space as the terrain palette
- Removed the item/monster menus in the scenario editor (they weren't function anyway)
- Scrollbars can now have a maximum value of 0; if this is the case, they do not draw a thumb
2015-06-01 18:59:24 -04:00
d977a0f457 Make menu accelerator keys work on Windows 2015-02-14 15:21:26 -05:00
967438ecec Add dialog to the scenario editor to let it know what type of graphics are in the custom sheets
- If you do this, it adds the graphics to all relevant select graphic dialogs, at the end, allowing you to choose custom graphics without having to remember the number schemes
2015-01-20 17:18:37 -05:00
f5db91547c Fix Windows build 2015-01-11 15:18:35 -05:00
1a7ff2c631 Fix Windows build 2015-01-10 00:29:25 -05:00
04b9aec921 Reform PC editor menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is
- Also disable edit menus when no party loaded and fix item menus not being populated if the party is in a scenario
2015-01-05 17:17:34 -05:00
dfe54fd0a2 Fix Windows scenario editor menus 2015-01-05 13:49:51 -05:00
ec617322d0 Merge branch 'master' from Windows 2015-01-05 13:33:52 -05:00
584baa3f19 Reform scenario editor menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is 2015-01-05 13:33:38 -05:00
60730702a5 Split PC editor items menus into columns
- And increase columns for scenario editor items menus
2015-01-05 13:25:18 -05:00
f44f713cac Fix cursors not showing up on Windows.
(At least mostly; there might still be a few glitches.)
2015-01-04 22:03:24 -05:00
daee11da8a Fix graphics being squished slightly due to the Windows menubar being attached to the window 2015-01-04 19:16:21 -05:00
39ed049faa Get the scenario and PC editors to build 2014-12-30 23:16:49 -05:00