Commit Graph

385 Commits

Author SHA1 Message Date
054f32dec2 Split out icon from pcedit title graphic 2015-09-25 00:35:36 -04:00
da9b65118e Add readable books as a special item ability 2015-09-24 18:25:02 -04:00
249e0e0027 Add UI for scenario init special and hail townsperson special 2015-09-24 10:13:36 -04:00
fd53d210c6 New colour cursors by ADoS 2015-09-21 00:03:06 -04:00
152fd6a3ed Typos 2015-09-20 22:20:47 -04:00
2e9f217ff9 scons+Mac: Assign folder icons for the data folders 2015-09-14 23:31:29 -04:00
21a797fc03 Fix arrow keys activating buttons in edit monster dialog 2015-09-14 23:30:58 -04:00
651e5882c6 Remove Win32/ directory 2015-09-14 02:28:36 -04:00
43e057949d scons: Generate Windows installer
Also:
- scons: Fix copying wrong scenario graphics on Windows
- MSVC: Fix output filenames for release builds
2015-09-14 02:15:40 -04:00
19197a64e7 scons: Improve validation of XML dialogs, and make it work on Windows if xmllint is installed 2015-09-13 23:55:32 -04:00
71584d4401 Remove obsolete commented doctype declarations from dialogs 2015-09-13 14:32:03 -04:00
fa1689d7fe scons: Validate dialog definitions 2015-09-13 11:56:26 -04:00
09b117776a Move Windows resource scripts to rsrc/ directory 2015-09-12 17:28:07 -04:00
832b8b5f91 Set up scons build system
- In its current state, it produces a valid, launchable Mac application package, though one that's not redistributable (relies on system-installed libraries)
- Partial support is already in-place for a Windows build
2015-09-11 23:10:37 -04:00
a0e2cb6e8d Update graphics credits, fix missing E in start scroll 2015-09-10 12:50:39 -04:00
13801e83ab Several tweaks/bugfixes
- Preview terrain step sound when selecting it
- Fix uninitialized start locations
- Fix missing strings in copy files build phase
- Fix mislabelled terrain flag 3 for Call Special When Used
2015-09-10 12:50:38 -04:00
0c7c64dfc9 Rearrange resource structure
- All resources are now under data/
- Editors and Blades of Exile Base are no longer in Scenario Editor subfolder
- User scenarios are now stored in %APPDATA% / "Application Support"
2015-09-03 19:26:19 -04:00
44f485cc9c Add lots of new terrain graphics by ADoS
- And also remove that Wyrmfire scenario icon
2015-09-01 22:34:12 -04:00
47217b12b0 Several new status icons
- Remove staticonhelp.png in favour of placing this information directly in the relevant help dialog definition
- New status icons for enlightenment, magic attract, forcecage, hyperactivity, flight, detect life, firewalk, stealth (replacing the BoA-sourced ones)
- Status icons for fear, drunkenness, charm (none of which are currently implemented as PC status effects)
2015-08-31 13:22:15 -04:00
960e4cdf23 Remove map and text bar patterns, move dither patterns to separate sheet 2015-08-31 11:37:27 -04:00
86dc17b7bc Scrub hard-coded text and buttons from inventory and stat area images 2015-08-31 11:31:51 -04:00
15ca61f869 Lots of new tiny editor icons
- Several new icons for specific damage/status terrains
- New icon for light-emitting terrains (only shown in town)
- New icons for diagonal conveyors (even though they're still not implemented in the game)
- Some old icons updated, tweaked, or (in the case of crumbling) replaced
- Many new icons for developer use, including a complete set of letters and digits
- Choose button to select small icon for terrains that call a special node or have no special property (you select from a list of descriptions)
2015-08-31 08:53:55 -04:00
bbd47088e1 Basic test cases for reading town, dialogue, and outdoor records 2015-08-28 13:38:08 -04:00
e1f833a400 Fix remove-bg script to work on filenames with spaces 2015-08-27 16:34:52 -04:00
c0c3093140 Encode cursor hotspots into GIF comments 2015-08-21 14:27:39 -04:00
8c33a0738d More new graphics
- Replace the Wyrmfire snow set with a snow set by ADoS
- A new wallset by ADoS and a few useful indoor tiles
- Two new large shields by ADoS
- Remove the duplicate mushrooms item graphic
2015-08-15 20:10:21 -04:00
d2a348cdd6 Colourful editor buttons and two new terrain graphics by ADoS 2015-08-14 23:00:15 -04:00
0ac8c105e6 Re-add the Wyrmfire snow graphics and all Mistb0rn graphics not based on BoA or Exile I-III.
- Also update the map graphics to reflect the scrubbing
2015-08-08 12:29:43 -04:00
b01457ee88 Two new terrains and an improved fur by ADoS 2015-07-29 18:32:55 -04:00
db2ecd2e79 Fix Windows build 2015-07-28 22:27:28 -04:00
7655e5cc81 Add the original crystal soul monster graphics as terrain graphics
- This is including the floor background; they're still available background-free as monster graphics, too.
2015-07-28 21:38:23 -04:00
c3c5249227 New preset item graphics by ADoS
- Also a new ship graphic which is currently unused.
2015-07-28 09:56:29 -04:00
56d4e4455c Interface tweaks, partly thanks to ADoS
- Bottom buttons now have standardized size of 38x38 (one pixel larger than before in both dimensions)
- Padding in terrain screen is now uniform
- Bottom button help pages now match the actual toolbars
- Bottom buttons are now specified in a flexible way which would allow for easily reordering them or making a new mode toolbar
2015-07-28 09:05:08 -04:00
922730d89d Add new booms by ADoS
- Single-frame boom for "weird" damage
- Animated booms for "weird" and ice damage
- Magic now uses blue swirl instead of yellow swirl; yellow swirl is currently unused
2015-07-28 02:29:36 -04:00
a216693610 Remove Protection from Melee Damage item ability, because it's redundant 2015-07-28 02:22:56 -04:00
40358a7b8b Remove embedded ColorSync profiles from all graphics
- The game ignored them, but they were causing problems when editing graphics in GIMP
2015-07-27 16:23:28 -04:00
b2626d8755 Some sound changes (thanks to ADoS)
- Hiss in female scream sound removed (ADoS)
- Startup music dehissed by extracting it from the Mac resource file (CM) and doing further processing to reduce the hiss (ADoS)
- Sound 99 (formerly a null sound) replaced by sound 60 from the Mac resource file (CM)
- Includes the Python script used to convert extracted 'snd ' resources to WAV
2015-07-27 11:14:29 -04:00
5332270cd8 Scrub Exile/Avernum/Nethergate graphics
- New space-filling forcecage (possibly not finalized)
- New appearance for pushable stone block
- New red slime monster graphic by ADoS
- Six new item graphics by ADoS
- New bookshelf terrain by ADoS
2015-07-23 21:36:22 -04:00
9972c3d27d Various damage-related changes
- Rename unblockable damage to "weird" and special damage to "unblockable"
- Monsters now support immunity to any damage type
- Fix using wrong damage type for bonus damage in PC-on-PC attacks
- Forbid use of unblockable (formerly special) damage by the scenario designer, except in special nodes; if hacked in, it's replaced with weird (formerly unblockable) damage.
- Fix damage amount text in animations (both single-frame booms and fully animated booms)

Changed the following things from weird (formerly unblockable) damage to unblockable (formerly special) damage:
- Starvation
- Debug 'K' command
- Damage from items forcibly ending flight
- Damage from bashing doors
2015-07-19 10:59:22 -04:00
ed0810df66 Finish documentation of scenario format 2015-07-10 15:29:00 -04:00
4104e08481 Factor out some common definitions from the XML schemas 2015-07-10 15:02:50 -04:00
353ed28795 More documentation of scenario format 2015-07-10 14:46:58 -04:00
1863554154 Make the scenario validating script validate embedded dialogs, if present 2015-07-10 14:46:21 -04:00
21c5c98c24 Some tweaks to scenario format 2015-07-10 14:43:15 -04:00
72effbd05b More documentation for scenario format 2015-07-10 01:50:20 -04:00
ce24fc8d25 Tweaks and updates to scenario format docs 2015-07-09 20:37:53 -04:00
5458bc0d7b Scenario format tweaks
- Fix monster attitude enumerator not being reflected in schemas
- Store the sound ID for sound names, instead of the index into the sound name array
2015-07-09 20:32:45 -04:00
c0ab32453b Add some documentation on the new scenario format 2015-07-09 16:53:55 -04:00
ea17fe364b More scenario reading test cases 2015-07-07 20:41:53 -04:00
9ad0681205 Fix scenario editor build 2015-07-07 19:07:02 -04:00