- Fix some issues with Hostile B monsters (their presence didn't prevent taking nearby items, and they became Hostile A after a mindduel)
- Fix the town a saved creature was in not being saved in the saved game file
- Fix town not going hostile when you damage a friendly monster
Also:
- Print "Target Spell" before the explanatory prompts, instead of after (when fancy targeting)
- Fix sell costs being drawn on top of the button
- String-insensitive comparing for dialogue keys