This allows widgets to be positioned relative to other widgets.
Two dialogs have been converted to use relative positioning.
Also fix some issues with calculating the dialog rect.
- Wrong image in generic lever dialog
- Crash in adventure notes dialog
- Incorrect spell costs shown on second page of spellcasting dialog
- Enable messages in "if context" node, but only for legacy scenarios
- Fix recorded dialogue not working
- Fix special items leaking between scenarios
- Fix training dialog
- Fix scenario editor sometimes crashing on scenarios that it wrote itself
- Nuke global preference variables (they're now fetched with get_xxx_pref whenever needed)
- Nuke magic SDFs that store preferences and other info
- The only preferences now stored in the saved game are those related to difficulty
- play_sound no longer takes an option repeat parameter, but instead takes a delay which will be used if sounds are disabled
- SDF array increased to 350x50
- When saving a legacy scenario, a dialog is shown to remind you to update and to allow you to clear the legacy flag
- Vahnatai no longer have a bonus to mage spells (that's now the Magery item ability)
- Vahnatai XP gain bonus changed
- Fix sliths being noted as resistant to poison (they aren't and never have been)
- It's now exposed in the schema with a new attribute, outline, on all elements that accept framed
- It now has four possible values: solid, outset, inset, double. Dashed or dotted may be added later; they're a lot harder.
- Second make scenario dialog uses a custom frame style
In addition, the default button is finally properly outlined when specified with the defbtn attribute.
(It would also be outlined if specified with def-key='enter'.)
The following preset buttons (available to special nodes) now respond to the enter key:
- "Leave", "Done", "OK"
- Modifiers are now given in the def-key attribute, as originally intended
- Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases)
- F1 also brings up help in the main game (in addition to shift+/)
- Some text in this update contributed by ADoS
Also:
- Make scroll panes scroll 5 pixels per click instead of 1
- Make scroll pane page size depend on the height
Also:
- Use a scroll pane for the credits in the about dialog, so that new credits can be added without altering other elements
- Use a scroll pane for the list of sections to be deleted in the resize outdoors dialog
- New cContainer superclass for controls that contain other controls
- Scrollbars consider their maximum as part of their state
- Remove staticonhelp.png in favour of placing this information directly in the relevant help dialog definition
- New status icons for enlightenment, magic attract, forcecage, hyperactivity, flight, detect life, firewalk, stealth (replacing the BoA-sourced ones)
- Status icons for fear, drunkenness, charm (none of which are currently implemented as PC status effects)