f58cef79df
editor explain Kill/Raise Dead ex1c
2025-09-05 12:56:05 -05:00
c39c16f6bf
implement if monsters alive node
2025-09-05 11:16:04 -05:00
cf5fbe24f5
add if-then node definition for checking monster range alive
2025-09-05 10:00:03 -05:00
505a07bd65
add note to scry monster description
2025-09-05 09:00:13 -05:00
370a106def
implement vehicle pictype (presets only, for now)
2025-09-04 17:04:11 -05:00
faa5be2feb
Fix outdated 'Bye' help message
2025-09-04 12:23:52 -05:00
f6bea8c43d
clarify Has Statistic? node options
2025-09-04 10:00:28 -05:00
0499f96fd9
fix help text about spellcasting key shortcuts
2025-09-03 21:24:58 -05:00
a191f19c31
humanoid lizards
2025-08-29 16:45:21 -05:00
64e40a5d6a
fixup! townperson picker for town attitude range
2025-08-27 16:07:08 -05:00
44bb357ce5
add note to generic stairway text field
2025-08-26 14:38:34 -05:00
ab063791e8
previewable Display Picture with control of small icon
2025-08-26 11:49:25 -05:00
4c8c68fe12
interpolate correct menu item to find preferences
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fix #797 other minor issue
2025-08-25 08:51:33 -05:00
0a249614c3
allow scenario to contain extra first help message. fix #797
2025-08-25 08:51:33 -05:00
b90851cf98
fix grammar in special node description
2025-08-25 08:41:56 -05:00
0a9473a0b8
Fix reference to blue bottle button that's not there.
2025-05-19 21:41:09 -05:00
0ec09f938f
update alchemy help message re: balm
2025-05-19 21:41:08 -05:00
36ddc9e8fb
make resurrection balm a feature flag. fix #703
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This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.
If we add balm to the scenarios, we can change this.
If I find balm in ZKR I will change it.
2025-05-19 21:41:02 -05:00
6e4729c34d
fix incorrect note about monster range
2025-05-11 10:51:32 -05:00
4519e83a45
more understandable field label for prevent action nodes
2025-05-11 10:50:07 -05:00
b04a078a2d
tabs in spell descriptions caused bad line wrapping
2025-03-19 19:31:24 -05:00
4bb83e6f59
Update labels for If Context node and add a picker for the spell when context is "targeting"
2025-03-17 19:37:49 -04:00
67fbb4fae5
Affect Alchemy special node can now remove recipes
2025-03-08 20:05:12 -05:00
7ecd6bf3b3
Add quick help strings for every special node type.
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Also fix one case of the special node title not fitting into the designated space.
2025-03-08 20:05:12 -05:00
f2bdbae078
Fix some cases where special node field prompts should've been "Unused" but instead said the field name
2025-03-08 20:05:12 -05:00
643035d29b
Fix issues in special node field prompts
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- Typos
- Unnecessary range specifications
- Prompts overflowing the available space
- A few other things
2025-03-08 20:05:12 -05:00
b86ef8ae39
The special node dictionary now supports specifying different labels or pickers based on the value of another field.
2025-03-08 20:05:12 -05:00
a1bc923de8
Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
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The limit of 3 saved item rectangles has been removed - you can now add as many as you want.
However, the 1 per town limit is now strictly enforced.
The saved item rectangle is now shown with a cyan border when editing town.
2025-03-08 20:05:12 -05:00
cf736d1835
animate fake damage only allow static booms
2025-03-05 19:27:10 -05:00
434577426e
Make -2 the magic infinite loops value
2025-03-05 19:27:10 -05:00
0db2dc056d
Add labels for animation spec node fields
2025-03-05 19:27:10 -05:00
62267261f3
Implement a picker for major events, using the new editable string picker.
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It's used not only in special node editing (for Event Happens and If Event Happened?)
but also in the Townperson Advanced, Talk Node, and Quest editors.
2025-03-02 19:13:01 -05:00
36dc44ad1c
Implement a picker to select a boat or horse when editing a special node
2025-03-02 19:13:01 -05:00
1d119e1f26
Implement a toggle picker for special node fields
2025-03-02 19:13:01 -05:00
8ac6caa8c5
Implement the new string types
2025-03-02 19:13:01 -05:00
56bbdbc6f8
Implement the inline special node help button
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Though this creates the framework, the actual help strings have not been filled in yet.
2025-03-02 19:13:01 -05:00
65cf27bc81
Reorganize Advanced Town Details and add some instant help
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It now uses relative positioning as well.
Fix #546
2025-02-15 11:33:40 -05:00
2151cc4248
His/her -> their, He/she -> they
2025-02-10 19:29:30 -05:00
772bd71b16
Him/her -> them
2025-02-08 18:24:16 -05:00
06ac8569a7
guided enchantment choices in talk node
2025-01-24 09:56:44 -05:00
b546da94fd
clarify cost adjustment
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(for dummies like me who aren't comfortable making an intuitive guess)
2025-01-24 09:56:44 -05:00
54bab68497
Allow custom 'no items' response
2025-01-22 19:58:09 -05:00
9fed4fc799
Recharge: Melt chance and shop customization
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For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
2024-09-10 22:18:59 -04:00
da21e7d775
Add new recharge spell (only an item spell currently)
2024-09-10 22:18:59 -04:00
753dbbcc59
Add a new dialogue mode to recharge items
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This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
17ed180e29
Fix two mislabelled sounds
2017-01-31 16:40:11 -05:00
7008bf9149
Some updates to game tips
2016-09-13 22:13:40 -04:00
ba984279b0
Some item ability stuff
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- Two new item abilities that increase damage as sp/hp is lost
- Two new item abilities that reduce damage as sp/hp is lost
- Support for using sp/hp as a weapon's key skill to determine hit chance
2015-10-12 14:11:27 -04:00
d178dcea63
Allow customizing how much food a waterfall takes
2015-10-04 18:26:16 -04:00
d908cdff9c
Tweak Vahnatai PC traits and add Magery item ability
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- Vahnatai no longer have a bonus to mage spells (that's now the Magery item ability)
- Vahnatai XP gain bonus changed
- Fix sliths being noted as resistant to poison (they aren't and never have been)
2015-10-03 23:55:52 -04:00