7a2a0f93d3
Finally, a working parser!
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--> At least, it parses the sample file correctly
- I reverted the choice of using a skip parser, because it was failing and I couldn't figure out why. This means there's a lot of *ws where whitespace can go.
- Grammar rearranged a little
2014-12-03 05:03:10 -05:00
d1a8db9b70
Sample nodes file, more semantic actions
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- Note: This parser is still untested.
2014-12-02 17:07:39 -05:00
01f0a62160
Define a grammar for special node definition files
2014-12-02 15:59:38 -05:00
c62ac56702
More enumeration in the schema instead of arbitrary integers
2014-12-01 20:11:45 -05:00
6f73841764
Schemas for monster, item, and terrain definitions
2014-11-29 03:20:07 -05:00
bc7d1a3772
Simplification
2014-11-28 16:22:43 -05:00
5d1697c206
Schema for town dialogue
2014-11-28 16:22:33 -05:00
6e2e6d31a1
Schema for outdoors definitions
2014-11-28 15:10:35 -05:00
c1c4ce4b5c
Forgot area description rects
2014-11-28 14:41:44 -05:00
d96ef5713b
Move entry and wandering locs to the map data
2014-11-28 14:38:35 -05:00
d3c640b782
Formalize scenario ratings
2014-11-28 14:31:01 -05:00
b64cc7b8c6
Add xml extension
2014-11-28 14:19:26 -05:00
1a9f85da29
In the scenario file, rects require all four attributes
2014-11-28 14:11:03 -05:00
f21ef07111
Formalize schema for town definition file
2014-11-28 14:10:40 -05:00
de7489d47d
Forgot storage shortcuts, also validate language codes
2014-11-28 12:07:42 -05:00
fbb0b70626
Formalize scenario schema
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- Except ratings, those still need to be formalized
2014-11-28 11:58:58 -05:00
7d287769ab
CRLF-->LF
2014-11-28 11:57:19 -05:00
Sylae Corell
f443171f7c
Uploading the start of a schema-thing for boes, a new scenario format.
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git-svn-id: http://openexile.googlecode.com/svn/trunk@172 4ebdad44-0ea0-11de-aab3-ff745001d230
2013-01-25 02:31:25 +00:00