75f4fdb915
BoEB: Make human guard actually a guard
2025-04-06 18:44:07 -04:00
c50b2a0186
BoEB: Fix chain mail typos
2025-04-06 18:44:07 -04:00
070eb57a5a
Blades Base: Give some terrains the wilderness ability
2025-04-06 18:44:07 -04:00
bec6efa72b
Propagate mosst bladbase item changes to the scenarios
2025-04-06 18:44:06 -04:00
9c75b67e4a
Blades Base: A few more fixes
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- Asps now drop their fangs
- Feldspar Charm gains negative protection
2025-04-06 18:44:06 -04:00
75eb6b4111
Blades base: Conceal ability for uranium bar
2025-04-06 18:44:06 -04:00
a7774eb6ec
Blades base: Fix ogrish and giantish gauntlets being the same
2025-04-06 18:44:06 -04:00
1f3e74da10
Blades base: Small tweaks to some of the new items
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- Sparking and flashing staff were identical; reduced one ability strength to differentiate
- Monk's Staff renamed to something more generic
2025-04-06 18:44:05 -04:00
34f0ed865c
Blades base: Rewrite descriptions for racial items
2025-04-06 18:44:05 -04:00
867c30de25
Blades base: Rename cave rat to be more generic
2025-04-06 18:44:05 -04:00
bf29c444e6
Blades base: Strip blank talk keys
2025-04-06 18:44:04 -04:00
956737dc4b
Blades base: Strip unused outdoor strings
2025-04-06 18:44:04 -04:00
ab98554fce
Blades base: Fix burning arrows not doing fire damage
2025-04-06 18:44:04 -04:00
7382fd1f2b
Scenarios: Replace obsolete terrains on all maps
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This covers the old road terrains and the old special spot terrains (both roads and special spots are now a field)
2025-04-06 18:44:03 -04:00
db714592b9
Scenarios: Strip trailing null placed monsters
2025-04-06 18:44:02 -04:00
c2616cd201
Scenarios: Strip trailing null placed items
2025-04-06 18:44:01 -04:00
3feb8214b5
Scenarios: Strip unused special items
2025-04-06 18:43:58 -04:00
aeaf0aa12c
Scenarios: Strip unused strings
2025-04-06 18:43:10 -04:00
9273a426c6
Scenarios: Strip excess trailing special nodes
2025-04-06 18:43:09 -04:00
e7f65254f9
Scenarios: Strip out residual boats, horses, and preset fields
2025-04-06 18:43:09 -04:00
4fe3244112
Scenarios: Strip unused items and monsters
2025-04-06 18:43:09 -04:00
c56194b232
Scenarios: Strip excess whitespace
2025-04-06 18:43:08 -04:00
7c0dbbb490
Blades Base: Some more small item description tweaks
2025-04-06 18:43:08 -04:00
a38fd51457
Blades Base: A few tweaks to the new item descriptions, and fix a spelling error
2025-04-06 18:43:08 -04:00
263eec0c85
Blades Base: Add a number of new items by ADoS which show off some of the new abilities
2025-04-06 18:43:07 -04:00
1782e9d970
Blades Base: The Horn of Warriors is now additionally equippable as an unusual melee weapon
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Idea for this goes to ADoS.
2025-04-06 18:43:07 -04:00
9d6f1c646b
Replace redundant Brew of Lethe with new Pile of Money by ADoS
2025-04-06 18:43:07 -04:00
b6b7d8ff06
Blades Base: Some item fixes by ADoS
2025-04-06 18:43:07 -04:00
280a3a8047
Blades Base: Some item name tweaks by ADoS
2025-04-06 18:43:07 -04:00
470ecfaecc
Missed one
2025-04-06 18:43:07 -04:00
08f3568502
Blades Base: Remove blank item/monster entries
2025-04-06 18:43:06 -04:00
9787e3d621
Blades Base: Use more of the default weapon graphics
2025-04-06 18:43:06 -04:00
08f20d2be4
Blades Base: Fix missing S in "Throwing Knives"
2025-04-06 18:43:06 -04:00
eabcb98ab5
Blades Base: Some tweaks to item descriptions, and add a few missing ones
2025-04-06 18:43:06 -04:00
f6b6ae05c4
Blades Base: Add descriptions for all items, by ADoS
2025-04-06 18:43:05 -04:00
5be2603635
Blades Base: Make bears hostile by default
2025-04-06 18:43:05 -04:00
fda3cb278c
Blades Base: Use leaves instead of mushrooms as the Holly icon
2025-04-06 18:43:05 -04:00
537dcf7fbe
Blades Base: Use the new hammer icon
2025-04-06 18:43:05 -04:00
2a0b6781c1
Scenarios: Correct a few item errors inherited from the Blades of Exile Base
2025-04-06 18:43:05 -04:00
97e6281e08
Scenarios: Correct several monster errors inherited from the Blades of Exile Base
2025-04-06 18:43:05 -04:00
f457a58c85
Fixup special spot in Warrior's Grove
2025-04-06 18:43:04 -04:00
90239e879f
Bladbase: minor cleanup
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This is little formatting things which would probably end up as spurious changes later anyway
2025-04-06 18:43:04 -04:00
8a1e505d3e
Apply bladbase corrections to new bladbase
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(And remove the old-format corrected version.)
2025-04-06 18:43:03 -04:00
0218661f2f
Reconvert all scenarios from legacy, reverting all changes
2025-04-06 18:12:40 -04:00
4bb83e6f59
Update labels for If Context node and add a picker for the spell when context is "targeting"
2025-03-17 19:37:49 -04:00
c73cb6220b
Fix a crash when editing a special node.
2025-03-16 14:09:05 -04:00
bcf8bf963e
Show road to the right of the toolbar when the road tool is active, like what happens with other field types.
2025-03-16 14:09:05 -04:00
4e736a7e93
Fix foreground terrain to the right of the toolbar being drawn as a tiny square when the item palette is active and an item with a tiny graphic is selected.
2025-03-16 14:09:05 -04:00
2fd35b1053
Rework the scenario editor toolbars.
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* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode.
* Set Starting Location and Set Town Boundaries moved from the menus into the toolbar.
* Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like.
* Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it.
* Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain.
* Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain.
* Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
2025-03-16 14:09:05 -04:00
61c4bfdc99
Add two new town sizes to the create town dialog.
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Huge towns are a whopping 128x128 tiles and don't fit in the terrain view even when fully zoomed out.
Tiny towns are just 24x24 tiles.
2025-03-16 14:09:05 -04:00