648021d928
Generalize drawing of tiny icons on a terrain space
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- This commit also adds experimental code to draw preset boats in outdoor sectors
2015-08-31 00:34:37 -04:00
812f485809
Stop applying lexical_cast to a stream manipulator as this seems to fail with later versions of clang; also close file after showing error, instead of before
2015-08-30 22:58:08 -04:00
78d14c0472
Add /Library/Frameworks to search path (apparently needed for XCode 6)
2015-08-30 22:24:00 -04:00
bbd47088e1
Basic test cases for reading town, dialogue, and outdoor records
2015-08-28 13:38:08 -04:00
5eef466804
Attempt to fix graphical glitch while scrolling terrain palette in WINE
2015-08-21 14:45:47 -04:00
dc5309a001
Reduce missing opcode log-spam
2015-08-21 14:27:58 -04:00
c0c3093140
Encode cursor hotspots into GIF comments
2015-08-21 14:27:39 -04:00
95559b5a51
Additional fix for "Failed to activate window context" log messages
2015-08-21 11:34:29 -04:00
5ae96f2c45
Fix scrollbars not updating while mouse pressed on Windows
2015-08-21 11:34:18 -04:00
36ad3b5420
Merge branch 'master' from Mac
2015-08-21 11:33:22 -04:00
6bd7987ff3
Fix ability to edit nonexistent terrain types
2015-08-19 15:42:49 -04:00
fb752dc065
Fix Windows installer script
2015-08-19 14:04:09 -04:00
2bf1f21c4d
Squelch some MSVC warnings
2015-08-19 14:00:46 -04:00
b63e0a24f4
Add Boost libs (thread, [file]system) to Additional Dependencies in Visual Studio
2015-08-19 13:41:04 -04:00
2996ab39bb
Fix git revision inclusion on Mac
2015-08-19 13:28:11 -04:00
615da9fad4
Implement version fetching for Windows
2015-08-19 13:14:09 -04:00
e29e34582f
Get git revision inclusion working on Windows
2015-08-19 13:13:36 -04:00
a8dd1d3b3a
Save OS version to scenarios
2015-08-17 23:22:50 -04:00
8008ff6dac
Show git revision on Blades of Exile title screen and in scenario editor
2015-08-17 23:13:44 -04:00
8c33a0738d
More new graphics
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- Replace the Wyrmfire snow set with a snow set by ADoS
- A new wallset by ADoS and a few useful indoor tiles
- Two new large shields by ADoS
- Remove the duplicate mushrooms item graphic
2015-08-15 20:10:21 -04:00
a380aa79d9
Since item placement never fails except by random chance, remove error message
2015-08-14 23:41:42 -04:00
a8b5342704
Try bladbase.boes first and fall back to bladbase.exs if missing
2015-08-14 23:41:13 -04:00
b5300b9bfb
Fix crash when deleting a monster ability
2015-08-14 23:40:43 -04:00
5762c2bb90
Tweak to error dialogs and add separate warning dialogs
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(Also some error messages tweaked)
2015-08-14 23:30:18 -04:00
0ac8c105e6
Re-add the Wyrmfire snow graphics and all Mistb0rn graphics not based on BoA or Exile I-III.
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- Also update the map graphics to reflect the scrubbing
2015-08-08 12:29:43 -04:00
da33dfeda1
Fix not adding new strings if no unused ones were found
2015-08-06 20:13:51 -04:00
897b5eb443
Fix unresponsive Cancel button in item description edit dialog
2015-08-06 18:09:56 -04:00
f4e7eea724
Basic tests for writing item, monster, and terrain definitions
2015-08-01 14:52:10 -04:00
b4e117f0a7
Don't use isblank
2015-07-29 18:28:19 -04:00
7719d62773
Test cases for reading terrain, monster, and item definitions
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- For monster attacks, 'd4' now means '1d4' instead of '0d4', and simple numbers without a 'd' are not accepted
- Pop string path after pushing it in the shop test cases
2015-07-29 15:25:19 -04:00
e9381f194e
When creating a new graphics sheet, initialize it with a convenient checkerboard pattern
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- Also fix a crash when first creating a graphics sheet in a scenario due to the temporary folder not being in the image search paths
2015-07-29 12:55:44 -04:00
db2ecd2e79
Fix Windows build
2015-07-28 22:27:28 -04:00
7655e5cc81
Add the original crystal soul monster graphics as terrain graphics
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- This is including the floor background; they're still available background-free as monster graphics, too.
2015-07-28 21:38:23 -04:00
c3c5249227
New preset item graphics by ADoS
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- Also a new ship graphic which is currently unused.
2015-07-28 09:56:29 -04:00
4d16cc7908
Fix walkways turning into levers in legacy scenarios
2015-07-28 09:27:40 -04:00
56d4e4455c
Interface tweaks, partly thanks to ADoS
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- Bottom buttons now have standardized size of 38x38 (one pixel larger than before in both dimensions)
- Padding in terrain screen is now uniform
- Bottom button help pages now match the actual toolbars
- Bottom buttons are now specified in a flexible way which would allow for easily reordering them or making a new mode toolbar
2015-07-28 09:05:08 -04:00
922730d89d
Add new booms by ADoS
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- Single-frame boom for "weird" damage
- Animated booms for "weird" and ice damage
- Magic now uses blue swirl instead of yellow swirl; yellow swirl is currently unused
2015-07-28 02:29:36 -04:00
a216693610
Remove Protection from Melee Damage item ability, because it's redundant
2015-07-28 02:22:56 -04:00
5332270cd8
Scrub Exile/Avernum/Nethergate graphics
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- New space-filling forcecage (possibly not finalized)
- New appearance for pushable stone block
- New red slime monster graphic by ADoS
- Six new item graphics by ADoS
- New bookshelf terrain by ADoS
2015-07-23 21:36:22 -04:00
f2f7455d5a
Remove any items that call specials when starting a new scenario
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- Also remove items that slay or protect from the Important race
2015-07-23 16:22:21 -04:00
01ecd27d09
Change PC graphics for the debug party
2015-07-19 10:59:23 -04:00
9972c3d27d
Various damage-related changes
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- Rename unblockable damage to "weird" and special damage to "unblockable"
- Monsters now support immunity to any damage type
- Fix using wrong damage type for bonus damage in PC-on-PC attacks
- Forbid use of unblockable (formerly special) damage by the scenario designer, except in special nodes; if hacked in, it's replaced with weird (formerly unblockable) damage.
- Fix damage amount text in animations (both single-frame booms and fully animated booms)
Changed the following things from weird (formerly unblockable) damage to unblockable (formerly special) damage:
- Starvation
- Debug 'K' command
- Damage from items forcibly ending flight
- Damage from bashing doors
2015-07-19 10:59:22 -04:00
c7e9e3ca6c
Fix sounds sometimes not playing when they should, if it's the same sound that played earlier.
2015-07-17 16:29:05 -04:00
65128ab6c8
Add warning message if null special called in debug mode
2015-07-11 21:56:29 -04:00
ae8139333e
Fix loading special nodes from legacy scenarios
2015-07-11 18:38:36 -04:00
60d2085744
Fix PC editor build
2015-07-11 10:55:50 -04:00
8504245e5a
Don't drop unused talk nodes on saving if they still contain text
2015-07-10 15:28:34 -04:00
6852479a4c
Fix terrain shortcuts being ignored for terrains above 255
2015-07-10 15:03:13 -04:00
21c5c98c24
Some tweaks to scenario format
2015-07-10 14:43:15 -04:00
5458bc0d7b
Scenario format tweaks
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- Fix monster attitude enumerator not being reflected in schemas
- Store the sound ID for sound names, instead of the index into the sound name array
2015-07-09 20:32:45 -04:00