Some tweaks to scenario format
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@@ -748,8 +748,10 @@ static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
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if(preset.time_flag != eMonstTime::ALWAYS) {
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data.OpenElement("time");
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data.PushAttribute("type", preset.time_flag);
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data.PushElement("param", preset.monster_time);
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data.PushElement("param", preset.time_code);
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if(preset.time_flag == eMonstTime::APPEAR_ON_DAY || preset.time_flag == eMonstTime::DISAPPEAR_ON_DAY || preset.time_flag == eMonstTime::APPEAR_WHEN_EVENT || preset.time_flag == eMonstTime::DISAPPEAR_WHEN_EVENT)
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data.PushElement("day", preset.monster_time);
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if(preset.time_flag == eMonstTime::APPEAR_WHEN_EVENT || preset.time_flag == eMonstTime::DISAPPEAR_WHEN_EVENT)
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data.PushElement("event", preset.time_code);
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data.CloseElement("time");
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}
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data.CloseElement("creature");
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@@ -1705,11 +1705,10 @@ static void readTownFromXml(ticpp::Document&& data, cTown*& town, cScenario& sce
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monst->GetText(&npc.spec_enc_code);
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} else if(type == "time") {
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monst->GetAttribute("type", &npc.time_flag);
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Element* first_param = monst->FirstChildElement("param");
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first_param->GetText(&npc.monster_time);
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try {
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first_param->NextSiblingElement("param")->GetText(&npc.time_code);
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} catch(ticpp::Exception) {}
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Element* param = monst->FirstChildElement("day", false);
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if(param) param->GetText(&npc.monster_time);
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param = monst->FirstChildElement("event", false);
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if(param) param->GetText(&npc.time_code);
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} else if(type == "face") {
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monst->GetText(&npc.facial_pic);
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} else if(type == "personality") {
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