f08e1d548d
fix typo in sewers
2025-05-11 10:50:57 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
ebd6908b95
ellipsis-truncate PC names in edit-party dialog
2025-05-11 10:50:09 -05:00
c407ffd248
allow ELLIPSIS mode through dialogxml
2025-05-11 10:50:08 -05:00
4519e83a45
more understandable field label for prevent action nodes
2025-05-11 10:50:07 -05:00
e0bfd697f7
Another node in ASR meant to block the action
2025-05-11 10:50:07 -05:00
c8a2817987
Make Canizares' shops icons and names consistent
2025-05-11 10:50:05 -05:00
67137ee662
prevent entry to lord volpe's mansion
...
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
2025-05-11 10:50:04 -05:00
b04381b15f
reorder yes/no buttons in selathni
2025-05-11 10:50:03 -05:00
77b0a11f66
reorder yes/no on 2 more nodes
2025-05-11 10:50:03 -05:00
a4a834f4c0
fix one-time dialog with no SDF in icy tunnels
2025-05-11 10:50:02 -05:00
3ca33acc8f
ASR fix special node on wrong room
...
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
2025-05-11 10:50:01 -05:00
e8134e836a
add patron
2025-05-11 10:50:00 -05:00
3f1e3d4a59
fix ordering of buttons for another special
2025-05-11 10:49:57 -05:00
b32a2d40aa
fix def/escbtn in some dialogs I missed
2025-05-11 10:49:57 -05:00
76d14741b8
Re-add old baby hydra graphic, make more monsters pickable
2025-05-11 10:49:52 -05:00
cf5ce53721
Fix a case where target lock is annoying
2025-05-11 10:49:41 -05:00
c3dcd55dc7
Fill empty tile breaking cave wall transition in Small Cave
2025-05-11 10:49:41 -05:00
aeaee9bbdb
Debug action to fix the elusive font corruption bug
2025-05-11 10:49:38 -05:00
41f00ebf74
Darker baby hydra by Seb Galvez
...
fix #720
also fix 1-pixel offset of the monster next to baby hydra.
2025-05-11 10:49:37 -05:00
7c53c381bf
base scenarios fix awkward yes/no positioning
2025-05-11 10:49:37 -05:00
203edc46f1
Scaffold for dialog previews in the scen editor
2025-05-11 10:49:35 -05:00
f83c49d073
Flip another awkward yes/no ordering in VoDT
2025-05-11 10:49:34 -05:00
b3e67e32c9
Fix colored stripe in 1.5x spellcasting dialog. fix #698
2025-05-11 10:49:31 -05:00
302d85a051
Fix VoDT GIFTS chief node jump to nowhere
2025-05-11 10:49:29 -05:00
8566b89826
Talk node don't line break before closing quote
2025-05-11 10:49:28 -05:00
49b71b1600
Wait 100 moves was labeled incorrectly on mac
...
The code actually waits 80 moves, and other platform menus show this
2025-05-11 10:49:26 -05:00
be25934993
better key shortcuts for stair dialogs
2025-05-11 10:49:26 -05:00
3e1c2a9fb1
Debug give item: allow giving as unidentified
2025-05-11 10:49:19 -05:00
9d915056b9
add ctrl to 1-4 hotkeys in Save As dialog
...
because players will commonly type numbers in the text field
2025-05-11 10:49:18 -05:00
36cfc50280
add name to credits
2025-05-11 10:49:16 -05:00
db96fd21fa
Fix typos in VoDT
2025-05-11 10:49:14 -05:00
921e2048e7
make rat silo message a oneshot. Fix #713
2025-05-06 15:24:13 -05:00
447f9739a4
Remove RepeatRoomDescriptions, which never did anything
...
Fix #712
2025-05-06 15:24:13 -05:00
7359eda202
remove keyboard shortcut that text field typing would trigger
2025-05-06 15:24:13 -05:00
ecf0227cc3
escape should close get-items
2025-03-30 11:51:14 -05:00
d1c2070733
Tighten up the welcome dialog
2025-03-30 11:51:13 -05:00
500471bad1
assign escbtn and defbtn appropriately
...
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.
A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00
8af5eb6c38
dialogs can have a button respond to Escape
...
I'm planning to make it so the Enter key will never cancel a yes/no dialog. To do this, I'm adding an Escape button to dialogs. So cancel/accept keyboard shortcuts will be predictable and intuitive. Dialogs that require extra confirmation will have a 'really confirm' LED.
2025-03-30 11:51:11 -05:00
ecb48faa43
all affirmative buttons on right side. Fix #702
2025-03-30 11:51:11 -05:00
ab952db0cd
note in dialog.xsd for doc file I can't ever find
2025-03-30 11:51:10 -05:00
98debe66fe
Change logic of restart-game confirmation
2025-03-30 11:51:10 -05:00
629d92601f
more room for extra info in select-pc dialog
2025-03-30 11:51:07 -05:00
f8061ac1c4
more succint skill hint
2025-03-30 11:51:07 -05:00
f9c05815fc
show skill levels for bash/pick selection, highlight best
2025-03-30 11:51:06 -05:00
b236dead06
1-4 keyboard shortcuts in save picker
2025-03-30 11:51:05 -05:00
f26a9e9c32
Fix awkwardness of Enter key in string picker
...
Search field starts out hidden. When the button is
clicked, the field and other controls appear, and
the button takes over the enter key. Ctrl+Enter
clicks okay (so if search is not opened, either
Enter OR Ctrl+Enter will click okay)
2025-03-30 11:51:04 -05:00
a17f5b1a7c
String picker search field. Fix #701
2025-03-30 11:51:03 -05:00
d10b6e9e15
relativize choose-string.xml
2025-03-30 11:51:02 -05:00
783b19e429
Make all scenarios match VoDT arrow/bolt values
2025-03-19 19:31:31 -05:00