* fix a link flag
* another hack to find weirdly named libraries
* Fix handling VCRedistInstall.exe
* add src folders to win-scons include paths
* use path.join
* more weird library suffixes
* fix old python syntax in an SConscript file
* find vcpkg libraries and headers
* add icon dir to windows include paths
* remove non-recursive os.listdir line
* remove bad lib paths
* tools build with env["bits"]
* hard-code vcvarsall.bat path, with a note
* pass in other lib paths
* fix syntax without trying to use f-strings
* more bundled libs on windows
* add bin folders for windows installation to find dlls
* fix CheckLib stuff
* test scons pass X86 correctly
* make 64-bit builds the default for scons
* add package flag for building installers
This should avoid any format inconsistencies, like missing newlines and the like.
Although a basic save and load works, there may still be some issues with the format.
This probably renders older saved games incompatible.
The format is mostly the same, but there are a few small changes
in the name of making the format more uniform.
After further experimentation, the previous template-heavy design
turned out to cause issues with compilation.
Thus, it has now been replaced with a simpler, dumber implementation
that pushes more of the logic into the caller.
- Use a custom prefix system for tagfiles - f for a file, p for a page, t for a tag
- Add a hex tag that reads and writes a number as hex
- Ensure booleans are always read and written as alpha
This covers only the places where they were used to indicate
a preset selection in constructors.
The usage in qdpict where they're actually passed to the Resource Manager,
as well as the 4-character constants representing file types and creator
codes, are still present.
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.
A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
Errors fixed:
- If Cave Lore / Woodsman not converted correctly
- If Have Item Class Equipped erroneously converted to its +take variant
(...probably)
- Text Response didn't correctly convert the alternate answer
Errors fixed:
- Picture forced to 19 for stairway nodes.
(The game actually did this, and also forced to 22 for portals,
but I decided that wasn't necessary to preserve.)