Fix Windows build and tests
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@@ -210,7 +210,7 @@ TEST_CASE("Loading a new-format scenario record") {
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REQUIRE(scen.scenario_timers.size() >= 1);
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CHECK(scen.scenario_timers[0].time == 100);
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CHECK(scen.scenario_timers[0].node == 15);
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CHECK(scen.scenario_timers[0].node_type == 0);
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CHECK(scen.scenario_timers[0].node_type == eSpecCtxType::SCEN);
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REQUIRE(scen.snd_names.size() >= 1);
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CHECK(scen.snd_names[0] == "The name of my custom sound");
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}
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@@ -100,7 +100,7 @@ TEST_CASE("Saving a scenario record") {
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scen.store_item_towns[0] = 5;
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REQUIRE(scen.scenario_timers.size() >= 1); // A safety valve for if I ever make this array dynamic
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scen.scenario_timers[0].node = 3;
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scen.scenario_timers[0].node_type = 1;
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scen.scenario_timers[0].node_type = eSpecCtxType::OUTDOOR;
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scen.scenario_timers[0].time = 30000;
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scen.spec_strs.push_back("This is a sample special string!");
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scen.journal_strs.push_back("This is a sample journal string!");
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@@ -110,7 +110,7 @@ TEST_CASE("Saving a scenario record") {
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CHECK(scen.store_item_rects[0] == rect(1,2,3,4));
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CHECK(scen.store_item_towns[0] == 5);
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CHECK(scen.scenario_timers[0].node == 3);
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CHECK(scen.scenario_timers[0].node_type == 0); // This is inferred by the fact that it's in the scenario file
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CHECK(scen.scenario_timers[0].node_type == eSpecCtxType::SCEN); // This is inferred by the fact that it's in the scenario file
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CHECK(scen.scenario_timers[0].time == 30000);
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REQUIRE(scen.spec_strs.size() == 1);
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CHECK(scen.spec_strs[0] == "This is a sample special string!");
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@@ -155,7 +155,7 @@ TEST_CASE("Loading a town definition") {
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CHECK(town->defy_mapping);
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CHECK(town->defy_scrying);
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REQUIRE(town->timers.size() >= 1);
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CHECK(town->timers[0].node_type == 2);
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CHECK(town->timers[0].node_type == eSpecCtxType::TOWN);
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CHECK(town->timers[0].node == 15);
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CHECK(town->timers[0].time == 100);
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REQUIRE(town->wandering.size() >= 1);
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@@ -90,7 +90,7 @@ TEST_CASE("Saving a town") {
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CHECK(town->defy_mapping);
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CHECK(town->defy_scrying);
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REQUIRE(town->timers.size() >= 1);
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CHECK(town->timers[0].node_type == 2);
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CHECK(town->timers[0].node_type == eSpecCtxType::TOWN);
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CHECK(town->timers[0].node == 12);
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CHECK(town->timers[0].time == 2500);
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REQUIRE(town->wandering.size() >= 1);
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