7dddcdb86e
Several little tweaks and fixes
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- Fix some uninitialized fields getting populated with random data
- Fix identity of last edited town and outdoor section not being saved
- Fix editor sometimes saving to application directory instead of overwriting the loaded scenario
- Fix town specials being saved to outdoors list and vice versa
- Fix right-most column of map not being loaded properly
- Fix town entry node for start town being called after the first turn of the scenario
- Add option to call a special node at startup (right after the intro dialog)
2015-06-01 22:43:41 -04:00
0849df0e28
Hard-wrap readme for better diffs
2015-06-01 20:38:00 -04:00
7e4eabf198
Add item-monster selection palette which fills the same space as the terrain palette
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- Removed the item/monster menus in the scenario editor (they weren't function anyway)
- Scrollbars can now have a maximum value of 0; if this is the case, they do not draw a thumb
2015-06-01 18:59:24 -04:00
72add651a5
Fix some bugs in loading and saving new-format scenarios
2015-06-01 17:23:15 -04:00
5606f3e91e
Refactor scenario loading code so that valid data doesn't produce tons of bad_lexical_cast exceptions that are then caught and ignored
2015-06-01 15:27:13 -04:00
ae3970aad1
Fix some indentation
2015-06-01 15:05:00 -04:00
2dee8e81f7
Add editor support for the new Affect special nodes
2015-06-01 14:59:14 -04:00
e0ff77060a
Add several new Affect nodes.
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- Alter monster statistics on the fly, including basic attacks
- Alter experience level and morale (the latter currently only works on monsters while the former might have strange results on PCs)
- Alter the contents of the player's soul crystal
- Forced Give node now has an option to force-equip the item
2015-06-01 14:20:11 -04:00
071e60023f
Update documentation of rectangle and outdoor special nodes
2015-06-01 00:42:15 -04:00
245291edbf
Update documentation of town special nodes, along with some minor fixes
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- place_monster no longer places a monster if one is already there, except when special node forces it
- targeting node no longer moves to jumpto if an error occurs
- fix targeting and pattern nodes not appearing in the editor
2015-06-01 00:18:02 -04:00
3054845448
Merge branch 'master' of github.com:calref/cboe
2015-03-15 23:00:02 -04:00
Sylae Corell
be24641f9f
Update documentation URLs
2015-03-15 16:54:56 -06:00
4670eb7805
Allow use of arrow keys to scroll the terrain area in the scenario editor
2015-02-23 15:34:32 -05:00
fc1ec8c858
Get file icons working on Mac
2015-02-21 22:12:42 -05:00
2b8374269a
Make Windows build use the new app icons
2015-02-21 21:28:21 -05:00
3a02a85e99
Merge branch 'master' of github.com:calref/cboe
2015-02-21 21:11:12 -05:00
0cd844f8bb
Bundle SFML.framework in the app package, since someone got an error that it was missing
2015-02-21 18:20:34 -05:00
2149d8159b
Add PNG versions of all the original icons
2015-02-21 18:10:44 -05:00
Ben Scott
df9e095417
Added Editor Icon, converted also to *.icns and *.ico
2015-02-21 18:10:43 -05:00
c97952459e
Set default sort order for the experimental builds link, so that the most recent builds are always shown at the top of the directory listing
2015-02-21 18:10:34 -05:00
cef9e136ac
Fix indentation
2015-02-21 18:10:34 -05:00
1071fc106f
Finally fix the shaders issue on Windows, as well as a crash that only occurred in Release builds
2015-02-21 18:10:33 -05:00
Ben Scott
ba34f050ed
Brightened icons, this and that.
2015-02-21 14:10:43 -05:00
Ben Scott
d387fe1368
Brightened icons, this and that.
2015-02-21 14:08:46 -05:00
Ben Scott
09ec873710
Created some new icons
2015-02-21 00:39:39 -05:00
a94a892246
Set default sort order for the experimental builds link, so that the most recent builds are always shown at the top of the directory listing
2015-02-20 19:43:07 -05:00
27829f1e10
Merge branch 'master' from Windows
2015-02-20 19:41:40 -05:00
8adc28fc6f
Fix indentation
2015-02-20 19:36:27 -05:00
7c1aa91ad6
Finally fix the shaders issue on Windows, as well as a crash that only occurred in Release builds
2015-02-20 19:35:21 -05:00
a1ec70c9ff
Merge branch 'master' from Windows
2015-02-20 12:21:04 -05:00
c99b205088
Remove old versions of dialog box schema
2015-02-20 12:19:03 -05:00
3fc1b8cd7e
Fix most of the warnings in the Visual Studio build
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- Fix energy-draining weapons
- Specials called when a spell is targeted on a space now work a little differently if the spell is multi-target. For each target, the special is triggered if it exists; otherwise the normal spell behaviour occurs.
2015-02-20 12:18:38 -05:00
50e3d7b378
Add OpenAL to list of included DLLs on Windows.
2015-02-19 22:24:19 -05:00
9ddeb526bf
Some fixes to the routine that parses quoted strings
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- Now (probably) properly deals with escaped characters (either backslash or the quote delimiter)
2015-02-16 17:23:33 -05:00
57983c1b1e
Fix PC names being cut off at a space when loading
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(Thanks to Erdos for discovering this.)
- This commit uses the quoting mechanism on PC names. It also applies it to item names, though that wasn't actually broken like PC names was.
2015-02-16 16:31:18 -05:00
012d40129b
Fix fencepost error when reading numerical races
2015-02-16 16:21:44 -05:00
08236555f9
Fixes to traits dialog
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- Now updates properly (thanks to Erdos for helping to track down the cause of this)
- No longer crashes if the PC has a monster race
2015-02-16 16:10:08 -05:00
f2f334551c
Fix town advanced dialog
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- Also remove now-unused Windows accelerator table resources
2015-02-14 22:58:41 -05:00
f683637945
Fix a few missed details when closing the open scenario
2015-02-14 15:21:43 -05:00
d977a0f457
Make menu accelerator keys work on Windows
2015-02-14 15:21:26 -05:00
7ba874f1d2
Correctly handle saving a scenario that was loaded in unpacked form
2015-02-14 13:35:26 -05:00
0aaa299642
Implement the close and revert menu choices, as well as PC editor help
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- Fix storing directions in save file as control characters
2015-02-14 13:20:41 -05:00
4fbc6cfa77
Various code cleanup stuff
2015-02-14 12:24:25 -05:00
dc7abb9502
Merge branch 'master' of https://github.com/iasEnvy/cboe
2015-02-14 11:27:11 -05:00
Ben Scott
922b046b6a
Fixed some parts of the update error with some serious kludge.
2015-02-14 03:02:22 -05:00
Ben Scott
293d825ccd
Fixes to instructions
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didn't seem to change anything last edit
2015-02-14 00:01:34 -05:00
a7da59c858
Fix scenario difficulty increasing by 1 between saving and loading
2015-02-13 20:35:26 -05:00
a029836720
Fix some issues with loading legacy scenarios and custom graphics
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- Unfortunately, the PICT loader is still very fragile.
2015-02-13 20:34:41 -05:00
d45ba59cce
Fix Windows build
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This commit also disables warnings for comparison of differently signed integers
2015-02-12 18:21:58 -05:00
b3b72f648c
Eliminate xccheckout files
2015-02-12 02:10:40 -05:00