Commit Graph

1118 Commits

Author SHA1 Message Date
7918125761 Introduce additional monster missile types to better preserve the AP cost of the original monster abilities 2015-06-06 03:04:46 -04:00
510da3cf72 Update terrain dialog and some other tweaks/fixes
- Fix documentation of how to format map graphics, to match the logic in the code
- Fix display of map graphics both on the automap and in dialogs
- Add Choose button to select the map graphic
- Fix the vanishing text bug again (this time it only triggered for fields with a single character in them)
2015-06-06 02:51:30 -04:00
2b4ca2d0a5 Refactor the scenario editor's monolithic handle_action function into several smaller chunks 2015-06-06 00:01:45 -04:00
9f8e6f88c2 Several little tweaks and fixes
- Fix scroll wheel in terrain area going beyond section boundaries
- Fix text not being drawn in dialog text fields when first activated
- Fix terrain being painted while scrolling the map to the east (especially with the keypad)
- Fix item or monster palette remaining active while editing outdoors
- When using a large brush, hilite all affected spaces
2015-06-05 23:25:56 -04:00
aabfe40b00 Scenarios can now be opened in the editor by double-clicking them.
- Character editor also supports dropping saved games on the app icon
2015-06-05 19:42:45 -04:00
fdbb61411b Nuke several annoying and no longer necessary debug output statements 2015-06-05 18:44:57 -04:00
02f16964f2 Saved games can now be opened by double-clicking, dropping them on the app icon, etc. Works both if the game is already running and if it's not (but be careful if it is, there's no confirmation to save any already-opened game). 2015-06-05 18:44:10 -04:00
d398bfaa80 Implement undo/redo history for dialog text fields
- Also fixed a minor issue with pasting (the character before the insertion point was removed before pasting)
2015-06-05 15:07:28 -04:00
4fa22a34f1 Fix (at least partly) excessive lag while typing in dialog text fields
- Also fix page up; page down still needs some work
2015-06-05 12:47:49 -04:00
a7ce450a3b Implement the rest of the text navigation keys in dialog text fields
- There are still some quirky behaviours, however
2015-06-05 11:27:32 -04:00
aaf3443900 Add choose buttons for the SDF fields in rectangle special nodes 2015-06-05 02:48:05 -04:00
548825745b Rearrange editor tool palette and refactor the code to make it easier to rearrange again in the future
- New buttons: "place forcecage", "place stone block", and (currently non-functional) "erase town entrance"
- Forcecages with no creature inside them are now permanent
- Fix forcecages leaving the top half behind when they disappear
2015-06-05 02:13:41 -04:00
c3828141a0 Little tweaks/fixes
- It's now possible to cancel dropping an item, by pressing the drop button again
- Another fix for the issue with bad outdoor encounters
- Add frame around item palette entries
2015-06-04 23:53:07 -04:00
dd589001c6 Scroll wheel support
- All areas with scroll wheels can be scrolled using the scroll wheel if the mouse is in the area
- In addition, the terrain view is scrollable with the scroll wheel (hold Control for horizontal scrolling)
- The above applies in the game too, whenever the scroll arrows are visible
2015-06-04 23:51:44 -04:00
80f95ba9ae Several bugfixes
- Fix light mask not rendering correctly
- Fix terrain-sourced lighting not being calculated on scenario load
- Fix light-removing items incorrectly applying their ability strength
- Fix smash patterns not affecting opaque tiles (such as mouldy walls)
- Fix monsters outside the light range not being rendered when fog is lifted
- Fix town timers not being cancelled when you leave town
- Fix non-existent outdoor wandering encounters sometimes triggering due to uninitialized data
- Hard-wrap some doc lines
2015-06-04 21:50:08 -04:00
5bcf220204 Add support for custom explosions with custom sound choice 2015-06-04 18:47:01 -04:00
6c5e2b5118 Several tweaks and fixes
Bugs:
- Arrow keys activated the arrow buttons in the list-mode edit string dialog
- Graphics classification was not saved correctly in some cases
- Contact info was not correctly saved/loaded
- Place Monster node didn't have a choose button for the monster type
- Alt-Backspace and Alt-Delete did not work correctly in dialog text fields
- When clicking Edit Terrain Types, sometimes the list of items or monsters would appear instead
- Fix monster 0 being selectable in the choose monster dialog
- Fix the hotspots of all the cursors to be more intuitive

New:
- When interrupting a special node sequence with Cmd-. / Ctrl-C, the dialog that appears is more relevant.
- In the choose sound dialog, the sound now plays when you select a choice, so you can hear what it will sound like
- Added a tiny icon so you can distinguish fire and force barriers in the editor
2015-06-04 15:50:05 -04:00
49ec6278d3 Fix a few scenario load/save issues
- More uninitialized data issues
- Some values incorrectly loaded (monster radiate chance, terrain horse blockage, town lighting type)
- Some values incorrectly saved (item magic-use flag)
2015-06-04 01:14:57 -04:00
ae0e3cfd0d Add special node step-through mode for debugging
- Also fix debug/ghost mode not being deactivated when you start a new game
2015-06-04 01:14:42 -04:00
3cc12f464f Increase limit on the length of the "Who Wrote" lines in scenario details 2015-06-03 20:57:27 -04:00
a51ab021f4 Add two new special nodes for cutscenes
- Node to change a monster's location (also works on party members)
- Node to temporarily place text on the map
- Fix the "lift fog" node
- Remove the optimization of only redrawing a terrain space if it has changed
2015-06-03 20:56:07 -04:00
1b754619dc Several more tweaks/fixes
- Missing special node opcodes
- Pass the party's (or in combat, the active character's) current location to special nodes triggered by timers
- Fix the set pointer node
- Fix terrain palette not correctly registering clicks while scrolled down
- Fix sheets not correctly being copied from the temporary files folder
- Fix monster abilities not being loaded from new scenarios
- Fix custom sheets not being reloaded if they have changed
- Documentation tweaks
2015-06-02 22:01:22 -04:00
322e3b9e21 More little fixes
- Fix timers triggering every turn after they expire
- More fixes for uninitialized data
- Fix attack 3 type changing to match attack 2 type when changed
- Fix last node in the node chain duplicating over the entire chain once you clicked OK
- Fix issue where finding an unused node returned the node currently being edited.
2015-06-02 10:34:52 -04:00
7dddcdb86e Several little tweaks and fixes
- Fix some uninitialized fields getting populated with random data
- Fix identity of last edited town and outdoor section not being saved
- Fix editor sometimes saving to application directory instead of overwriting the loaded scenario
- Fix town specials being saved to outdoors list and vice versa
- Fix right-most column of map not being loaded properly
- Fix town entry node for start town being called after the first turn of the scenario
- Add option to call a special node at startup (right after the intro dialog)
2015-06-01 22:43:41 -04:00
0849df0e28 Hard-wrap readme for better diffs 2015-06-01 20:38:00 -04:00
7e4eabf198 Add item-monster selection palette which fills the same space as the terrain palette
- Removed the item/monster menus in the scenario editor (they weren't function anyway)
- Scrollbars can now have a maximum value of 0; if this is the case, they do not draw a thumb
2015-06-01 18:59:24 -04:00
72add651a5 Fix some bugs in loading and saving new-format scenarios 2015-06-01 17:23:15 -04:00
5606f3e91e Refactor scenario loading code so that valid data doesn't produce tons of bad_lexical_cast exceptions that are then caught and ignored 2015-06-01 15:27:13 -04:00
ae3970aad1 Fix some indentation 2015-06-01 15:05:00 -04:00
2dee8e81f7 Add editor support for the new Affect special nodes 2015-06-01 14:59:14 -04:00
e0ff77060a Add several new Affect nodes.
- Alter monster statistics on the fly, including basic attacks
- Alter experience level and morale (the latter currently only works on monsters while the former might have strange results on PCs)
- Alter the contents of the player's soul crystal
- Forced Give node now has an option to force-equip the item
2015-06-01 14:20:11 -04:00
071e60023f Update documentation of rectangle and outdoor special nodes 2015-06-01 00:42:15 -04:00
245291edbf Update documentation of town special nodes, along with some minor fixes
- place_monster no longer places a monster if one is already there, except when special node forces it
- targeting node no longer moves to jumpto if an error occurs
- fix targeting and pattern nodes not appearing in the editor
2015-06-01 00:18:02 -04:00
3054845448 Merge branch 'master' of github.com:calref/cboe 2015-03-15 23:00:02 -04:00
Sylae Corell
be24641f9f Update documentation URLs 2015-03-15 16:54:56 -06:00
4670eb7805 Allow use of arrow keys to scroll the terrain area in the scenario editor 2015-02-23 15:34:32 -05:00
fc1ec8c858 Get file icons working on Mac 2015-02-21 22:12:42 -05:00
2b8374269a Make Windows build use the new app icons 2015-02-21 21:28:21 -05:00
3a02a85e99 Merge branch 'master' of github.com:calref/cboe 2015-02-21 21:11:12 -05:00
0cd844f8bb Bundle SFML.framework in the app package, since someone got an error that it was missing 2015-02-21 18:20:34 -05:00
2149d8159b Add PNG versions of all the original icons 2015-02-21 18:10:44 -05:00
Ben Scott
df9e095417 Added Editor Icon, converted also to *.icns and *.ico 2015-02-21 18:10:43 -05:00
c97952459e Set default sort order for the experimental builds link, so that the most recent builds are always shown at the top of the directory listing 2015-02-21 18:10:34 -05:00
cef9e136ac Fix indentation 2015-02-21 18:10:34 -05:00
1071fc106f Finally fix the shaders issue on Windows, as well as a crash that only occurred in Release builds 2015-02-21 18:10:33 -05:00
Ben Scott
ba34f050ed Brightened icons, this and that. 2015-02-21 14:10:43 -05:00
Ben Scott
d387fe1368 Brightened icons, this and that. 2015-02-21 14:08:46 -05:00
Ben Scott
09ec873710 Created some new icons 2015-02-21 00:39:39 -05:00
a94a892246 Set default sort order for the experimental builds link, so that the most recent builds are always shown at the top of the directory listing 2015-02-20 19:43:07 -05:00
27829f1e10 Merge branch 'master' from Windows 2015-02-20 19:41:40 -05:00