4b04a2d311
fix ExitTown autosave could be used to cheat
2025-05-19 21:41:06 -05:00
8ee2f0230b
fix repeat cast check for priest spells
2025-05-19 21:41:06 -05:00
b83cf3762c
Spellcasting change broke recast hint, fix it
2025-05-19 21:41:06 -05:00
bf77407eec
DRY spellcasting rules, be clear why can't cast
...
This is a big refactor of complicated code, and needs extensive
testing.
2025-05-19 21:41:06 -05:00
f9f19d139b
buffer message when recording encounter
2025-05-19 21:41:05 -05:00
efe668750e
fix misleading buffer message for talk record
2025-05-19 21:41:04 -05:00
7079b30b3f
fix bug where you board a boat in another outdoor section
2025-05-19 21:41:04 -05:00
0fad713710
target lock should not be aware of invisible monsters
2025-05-19 21:41:04 -05:00
8940489b31
Fix talk mode key shortcuts when preset words may be hidden
2025-05-19 21:41:03 -05:00
c325e01e92
add cancel button to 'ask about?'
2025-05-19 21:41:03 -05:00
36ddc9e8fb
make resurrection balm a feature flag. fix #703
...
This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.
If we add balm to the scenarios, we can change this.
If I find balm in ZKR I will change it.
2025-05-19 21:41:02 -05:00
e35086d6b2
resurrection spells hide invalid targets & hide res spells when all alive
2025-05-19 21:41:02 -05:00
176f0645a4
Resurrection spells don't charge SP when reagent missing
2025-05-19 21:41:02 -05:00
4c943df487
select target should usually not show split-off PCs
2025-05-19 21:41:02 -05:00
828ce51c69
spellcasting dialog show Dead/Dust/Stone status
2025-05-19 21:41:02 -05:00
e10a42fff2
redo some bespoke text aligning
2025-05-19 21:41:01 -05:00
6e2b6f86b7
Fix big monsters not drawing partially at top or left
2025-05-19 21:41:01 -05:00
7f8bd5a3ad
Fix correcting for no aoe target spot found
2025-05-12 13:38:45 -05:00
3677f4c369
fix OUT_FORCE_TOWN nodes
2025-05-12 13:19:04 -05:00
c2a76e9e46
show 'charges' for stacked items without max
2025-05-12 10:51:20 -05:00
010fc018d0
don't show charges if max is 1
2025-05-12 10:47:23 -05:00
2d2d16d8f1
Boat diagonal message outdoors
2025-05-11 20:05:18 -05:00
0dbca4ab56
wire up the cancel button in get-num
2025-05-11 19:55:52 -05:00
b7ae41dc03
fix TOWN_TARGET no reticle
2025-05-11 14:55:38 -05:00
28dea00cc8
store last spell targets for each caster, and last caster for spell types
2025-05-11 13:52:20 -05:00
d86364dd2e
fix missile 0 charges
2025-05-11 11:24:19 -05:00
53c83adcb2
Fix select_pc showing extra info when PC's death/life is the main problem
2025-05-11 11:23:03 -05:00
69928ca759
fix 'fallthrough not annotated' xcode error?
2025-05-11 11:22:07 -05:00
a70bbc738a
'Train who?' show skill points and disallow pcs w/ 0
2025-05-11 10:56:06 -05:00
9d47262bc4
Fix set_town_attitude()
2025-05-11 10:51:36 -05:00
5eb3cd7bce
fix case where moving into wall says 'can't leave town'
2025-05-11 10:51:34 -05:00
01add29af1
'u' for Use: print if can't right now
2025-05-11 10:51:34 -05:00
2870d8d561
Fix target-lock V2 crash
2025-05-11 10:51:33 -05:00
070fd2b219
fix other cases of bad targeting line frame
2025-05-11 10:51:33 -05:00
528933e97e
Log message when trying to move boat diagonal
2025-05-11 10:51:33 -05:00
287c6d4ac7
Better range check for Set Monster Attitude
2025-05-11 10:51:31 -05:00
005d40806c
Flesh out acid as a real damage type
2025-05-11 10:51:08 -05:00
01608064f2
DRY overflow-aware short addition
2025-05-11 10:51:05 -05:00
98a7109060
make booms run outdoors.
...
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908
clarify a delay boom_space adds, and use it for acid sound
2025-05-11 10:51:04 -05:00
b252d1c350
temp acid graphic
...
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53
more specific compiler def for light mask printout
2025-05-11 10:51:03 -05:00
65f030483a
fix turned to stone buffer message
2025-05-11 10:50:59 -05:00
62ebe0c9f1
fix targeting line drawing for one frame after ranged attack
2025-05-11 10:50:12 -05:00
9edc2a0633
reformat comment on boom_space
2025-05-11 10:50:11 -05:00
e3fadf727f
add purely cosmetic damage type for acid
...
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.
This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f
Don't black out the map when redraw requested during talk mode
2025-05-11 10:50:10 -05:00
79564a6e22
ellipsis-truncate PC names when recast hint/status icons won't fit
2025-05-11 10:50:10 -05:00
8e78fc74cd
align hp and sp in stat window better with name
2025-05-11 10:50:09 -05:00
3504e88a9a
ellipsis-truncate PC names on startup screen
2025-05-11 10:50:09 -05:00