Commit Graph

33 Commits

Author SHA1 Message Date
b469b3aeea Add a new class to encapsulate the file format used by save files
The class is not yet used in the wild, but does have a unit test
2023-01-04 19:57:12 -05:00
43ad1be6ca Make sure use of C++14 and C++17 extensions are an error instead of a warning 2023-01-04 19:57:12 -05:00
e34409f3d6 Add separate Copy Frameworks phase just for the unit tests to avoid dyld not loaded errors 2023-01-04 19:57:12 -05:00
00bff78239 Fix unit tests in Xcode 4 2022-07-12 20:45:00 -04:00
f6f7cd59dc Make catch a submodule so it can be updated more easily 2022-07-12 20:35:45 -04:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
f5620f34b4 Disable comma operator warnings
I've checked and found that none of the existing warnings are incorrect (other than those fixed a couple commits ago), but the main reason for disabling it is that one of the warnings is in Boost.Array which I can't do a lot about.
2022-07-05 09:36:39 -04:00
864aa95fea Fix various compiler warnings 2022-07-05 09:29:15 -04:00
ee5e7fd48c Various fixes to make the project build in Xcode 12 on Catalina
This now requires Boost to be installed by MacPorts. However, we could add the standard Homebrew path to the include path as well to support both.

This also requires SFML and its dependencies to be installed in /Library/Frameworks; it's unclear whether this is reasonable.

Code signing is completely disabled, and Zlib is now loaded as a tbd instead of a dylib. This will probably break for some older computers, but hopefully they can just use the Xcode 4 project instead.

Boost is forcing -mt suffixes on all its libraries. Whatever. We'll just roll with that.
This makes the script work both with and without the suffixes.

Using parentheses instead of braces silences the stupid narrowing warning, so yay.
2022-07-05 00:17:52 -04:00
e77a0743a7 Apply most of the recommended Xcode update procedures
Some of these warnings are probably not correct but I can fix them later

The code signing recommendations and the suggested plist updates were skipped.
The plist changes in particular appear to be unsupported in Xcode 4.
2022-07-05 00:17:07 -04:00
457965870e Duplicate the XC4 project for XC12 2022-06-29 23:17:06 -04:00
286e9f99ae Fix misclassified file in the MSVC project files 2020-12-21 17:16:32 -05:00
f14c99f14b Split out cContainer, cLed, and cLedGroup into their own files 2020-12-21 17:16:15 -05:00
a8e120d672 Update VS2013 project 2020-02-09 19:56:28 -05:00
0cebb61ace Update Xcode project 2020-02-09 18:24:20 -05:00
ee624b17c5 Add all the schemas to the Xcode project for easy access 2020-02-06 00:06:00 -05:00
f9f4d5671c Factor out the framerate limiter into a class
Patch from @x-qq
2020-02-01 21:03:56 -05:00
4859fa70bc Factor out the game toolbars into a class.
This includes the following related or incidental changes:
* Remove the win_from_rects global variable. With one minor exception, they were all equal to the relevant render texture's size anyway.
* Split out time advancement from the handle_action function into a separate function
* Split out each individual button action into its own function
* Thanks to the above two, button actions triggered from the keyboard (and menu spells) no longer pass thru handle_action
* Side-effect: keyboard shortcuts and menu spells no longer trigger the button press animation
* Button presses now behave like proper buttons
* Button clicks are now grouped by effect in the handling code, rather than by index
* Removed a variable that mysteriously caused dialogue to become blank
2020-01-30 00:00:40 -05:00
b0fddcd8a6 Update Xcode project and fix Mac build 2020-01-26 13:06:22 -05:00
542c037342 Integrate a new resource manager which should have better performance 2020-01-26 11:53:19 -05:00
fb28a4da2e Fix Mac build 2020-01-12 13:19:32 -05:00
4f785e2650 Use enums for most of the rest of the game constants.
This adds an "enum map" type that allows safe usage of an enum to index an array.
(That is, it enforces that the index is of the enum type.)
2019-11-24 20:28:52 -05:00
514a5dccc9 Xcode: Fix tests working directory 2018-04-07 10:01:08 -04:00
4e6d690de6 Xcode: Fix a couple more incorrect file paths 2018-04-07 09:52:43 -04:00
b54ab46d7e XCode: Fix an incorrect path 2018-04-06 21:06:23 -04:00
a0b61c1065 New VS2013 projectfile fixups
* Fix non-relative include paths for resources
* Fix one file path for the tests build
  (Currently tests crash for me, but at least they do compile?)
* Remove old VS project junkfiles from gitignore
* Fix missing resource compiler include paths for Release builds
2018-03-03 17:41:29 -05:00
Mark Clark
05711ec831 Removed copyfiles.bat and replaced functionality with MSBUILD targets;
Added 'gitinfo' NuGet package to replace need for bash to create gitrev.hpp;
Added preproccessor statement to prevent 'gitrev.hpp' from being referenced;
Re-ordered preproccessor definitions for easier diffing;
2018-02-25 23:30:13 -05:00
Mark Clark
942b102ed4 Corrected 'AdditionalIncludeDirectories' paths;
Corrected 'ForcedIncludeFiles' path;
2018-02-25 23:23:44 -05:00
Mark Clark
f81b6fd927 Fixed paths on all project source files; 2018-02-25 22:55:38 -05:00
Mark Clark
265f959ecf Moved project; 2018-02-25 22:54:48 -05:00
Mark Clark
d501c340d0 Tests project (with initial files and existing files, needs work); 2018-02-25 14:55:17 -05:00
Mark Clark
cec4ca7a20 Added vs2017 project; 2018-02-25 14:55:10 -05:00
8759aad90a Move Xcode project to a separate tree parallel to src 2018-02-19 02:11:29 -05:00