Commit Graph

548 Commits

Author SHA1 Message Date
b441401475 wrap pollEvent() to guarantee all loops handle modifiers (#477) 2024-11-23 17:46:54 -05:00
e39c930eed call draw_map() after clear_map() (#488)
Fixes #487 and fixes #428
May address #267
2024-11-23 14:12:04 -05:00
c1142379c9 Fix edge of town rendering bug (#486)
Fix #485
2024-11-23 14:09:05 -05:00
21afd4466d Fix word highlight (#484)
Quick fix #481
2024-11-23 14:08:01 -05:00
e156c32c7d render the frame that triggers outdoor combat 2024-11-23 14:06:51 -05:00
6d6f25f326 Fix #476 directly 2024-11-23 14:05:37 -05:00
9d972a3961 Pick the largest suitable default scale. Fix #468 (#472) 2024-11-19 19:17:15 -05:00
cd6c0a0a30 link controls auto-add click handler 2024-11-19 15:06:43 -06:00
0c0e609a22 use relative format, add links to about-boe 2024-11-16 17:47:58 -06:00
05f5520cfb speed up and extend scroll length of startanim 2024-11-16 17:47:58 -06:00
43d31075a9 make build_scen_headers use cdata 2024-11-10 00:32:17 -05:00
c81e56baf9 make cosmetic advance_time() mismatches warnings unless --strict 2024-11-10 00:32:17 -05:00
a455f5ec6e call advance_time for cancel_item_target 2024-11-10 00:32:17 -05:00
058e5ebe61 remove TODOs 2024-11-10 00:32:17 -05:00
351b3cdd8a handle last (?) advance_time case 2024-11-10 00:32:17 -05:00
8b99dfed07 replay load_party() more accurately 2024-11-10 00:32:17 -05:00
4d84c69761 fix more advance_time cases 2024-11-10 00:32:17 -05:00
4209952c2a fix a new crash at end of replay log 2024-11-10 00:32:17 -05:00
a21b44c238 fix more advance_time cases 2024-11-10 00:32:17 -05:00
7c4e8023b1 consistent advance_time behavior for display_map key vs. button 2024-11-10 00:32:17 -05:00
dee8df4ab6 fix more advance_time cases 2024-11-10 00:32:17 -05:00
84b3f29c46 fix an advance_time case 2024-11-10 00:32:17 -05:00
1a6f005a36 change --advance-time to --verbose, w/ better replay behavior 2024-11-10 00:32:17 -05:00
c335f34537 TODO comment on adj_town_look() 2024-11-10 00:32:17 -05:00
90e0195619 fix more advance_time 2024-11-10 00:32:17 -05:00
d28e670834 fix parsing display_spells and display_skills actions 2024-11-10 00:32:17 -05:00
bff3f1c309 fix more advance_time calls 2024-11-10 00:32:17 -05:00
dba3a95282 fix more advance_time calls 2024-11-10 00:32:17 -05:00
413fc9e0f5 fix more advance_time cases 2024-11-10 00:32:17 -05:00
5cc4898bf7 fix advancee_time behavior of more actions 2024-11-10 00:32:17 -05:00
f5ed2bf48d fix replay behavior of item stats window buttons 2024-11-10 00:32:17 -05:00
ab2911aa57 fix an advance_time case 2024-11-10 00:32:17 -05:00
d3d9b1bbfe after advance_time with wrong args, print last action type 2024-11-10 00:32:17 -05:00
beefc428c7 missing advance_time print last command 2024-11-10 00:32:17 -05:00
eaa6384fee fix some advance_time cases 2024-11-10 00:32:17 -05:00
d5aa280e4a record and validate advance_time() calls with --advance-time 2024-11-10 00:32:17 -05:00
8ff38f2147 record and replay cancelling item target mode 2024-11-10 00:32:17 -05:00
4d908b42ea remove duplicate include 2024-11-10 00:32:17 -05:00
d76787932d Make check_for_intel() call automatically
This will avoid future repeats of the situation where it took way too long
to figure out why a unit test wasn't working
2024-09-21 20:57:22 -04:00
8a522bdcbf Fix #444: win-scons include Visual Studio debug symbols 2024-09-17 20:48:32 -04:00
d60d759e1a Delete an obsolete TODO
This random number was probably to randomly choose between the "darn" and "dang" sounds, which no longer exist in Blades of Exile.
2024-09-10 22:18:59 -04:00
9fed4fc799 Recharge: Melt chance and shop customization
For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
2024-09-10 22:18:59 -04:00
4df389db6d Use proper type and name 2024-09-10 22:18:59 -04:00
da21e7d775 Add new recharge spell (only an item spell currently) 2024-09-10 22:18:59 -04:00
54d769a4d1 Experimental: Identify spell now brings up shop-like identify interface 2024-09-10 22:18:59 -04:00
a4231005f6 Add a new "rechargeable" flag to items
A way to set this flag is not yet exposed in the scenario editor.
The flag is intended only for non-stackable items, but this currently isn't enforced.
Items now have a maximum number of charges, which is equal to their default number set in the item record.
Enchanted items with charges are now rechargeable.
2024-09-10 22:18:59 -04:00
753dbbcc59 Add a new dialogue mode to recharge items
This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
6965b822dc Gather all enchantment info into a single place
This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
71a9d11cd0 Gather all alchemy info into a single place 2024-09-10 22:18:59 -04:00
65229026d8 Close #433: record and replay continue/escape during step-through. 2024-09-08 18:40:06 -04:00