b9936a80ee
fix red talk word hitbox
2025-03-16 14:03:53 -04:00
079e3d721f
Fix steal-item dialog breaking get-items modal status
2025-03-16 14:03:53 -04:00
6f14c01487
skip more for file load preview
2025-03-16 14:03:53 -04:00
c48a92e3c6
Fix preset item ID being stored as a short instead of an item_num_t
2025-03-16 14:03:53 -04:00
50514db530
Fix the blessed enchantment not being registered.
2025-03-16 14:03:53 -04:00
2e02337f4e
Adjust range of Wrack and Unholy Ravaging, resolving a TODO
2025-03-16 14:03:53 -04:00
654176ac47
Make the dialog size sanity check give a little leeway for dialogs that don't quite fit on the screen.
...
Otherwise, you can't even use the preferences to set the scaling factor back down if it was set so high that the preferences don't fit.
2025-03-16 14:03:53 -04:00
cbf7cc8388
Add recharge button to inventory help
2025-03-16 14:03:53 -04:00
8afe875d72
Squeeze status icons a bit closer together in the party help (by making the font size smaller)
2025-03-16 14:03:53 -04:00
8b08b46ea0
Unbake the special help texts.
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The text in the various help dialogs that was previously baked into an image is now drawn as text, meaning that it benefits from text unblurring when scaling is active.
This entails some small changes to layout, since it's a different font.
Dialog engine changes:
* A new picture type allowing to draw the inventory button icons directly into a dialog.
* A new widget type that simply draws a line between two points.
2025-03-16 14:03:53 -04:00
09e5649a61
Rearrange the help dialogs in logical order. No functional changes.
2025-03-16 14:03:53 -04:00
ba4a825644
Fix item info item having a red line on the top
2025-03-16 14:03:53 -04:00
48ab580993
Fix already_started arg
2025-03-16 14:03:53 -04:00
16703ae7a2
Don't implicitly call recalcRect()
2025-03-16 14:03:53 -04:00
ea8dbbc06c
skip reading some things for file picker previews
2025-03-16 14:03:53 -04:00
2053381ea9
rename and invert the 'manual' arg to 'preview' in load_party()
2025-03-16 14:03:53 -04:00
7c9b9ee255
Remove unnecessary clip_rect which didn't work with offset ui positions
2025-03-16 14:03:53 -04:00
cef17ea91c
Optimize calculate_line_wrapping from O(N^2) to O(N)
2025-03-16 14:03:53 -04:00
46bfc92051
Refactor: function to turn eFont into sf::Font
2025-03-16 14:03:53 -04:00
0840b534f9
add profile.* to xc12 proj
2025-03-16 14:03:53 -04:00
cdc63506af
fix unwanted line break in about-boe
2025-03-16 14:03:53 -04:00
2c662b7c4d
Add profile.* to vs projects
2025-03-16 14:03:53 -04:00
ea4ca83bf4
don't print light mask in release builds
2025-03-16 14:03:53 -04:00
5112673ebf
functions in the game for profiling slow dialogs
2025-03-16 14:03:53 -04:00
9eb0e4db26
stack default frameStyle to none (fixes white lines)
2025-03-16 14:03:53 -04:00
1866fff3ce
Cache measurement of space in TextStyle
...
I noticed a ton of string_length() calls on empty space strings,
each one making an sf::Text object to measure. I thought caching
the result would make the slow dialogs open faster but it didn't.
Still might as well do it, though.
2025-03-16 14:03:53 -04:00
a4d202eb97
Draw monsters doing ranged attacks in peace mode
2025-03-16 14:03:53 -04:00
e3e93a43bf
new save file field save state when page changes
2025-03-16 14:03:53 -04:00
fd9ac5ab04
Fix buttons and labels of pages>1 in file picker
2025-03-16 14:03:53 -04:00
87ee60d0b4
Fix left/right not changing page in scenario picker
2025-03-16 14:03:53 -04:00
0a9a79b586
watch cursor when scenario picker is building headers
2025-03-16 14:03:53 -04:00
512aeb6e1a
watch cursor when file picker is loading parties
2025-03-16 14:03:53 -04:00
fdcf9d5d90
Add donor to credits
2025-03-16 14:03:53 -04:00
ea7c17d65e
Move function to the file associated with the header that declares it.
...
outd_move_to_first_town_entrance probably should have been in actions anyway.
2025-03-08 20:43:39 -05:00
5cfc6ba328
Fix all the compile warnings that occur on Mac.
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(Except the OpenGL deprecation warning and some warnings coming from Boost.Process.)
2025-03-08 20:43:04 -05:00
67fbb4fae5
Affect Alchemy special node can now remove recipes
2025-03-08 20:05:12 -05:00
7ecd6bf3b3
Add quick help strings for every special node type.
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Also fix one case of the special node title not fitting into the designated space.
2025-03-08 20:05:12 -05:00
44f1f449c2
Add a stub for the rectangle picker that hasn't been implemented.
2025-03-08 20:05:12 -05:00
e92904e153
Implement the quest picker for the special node editor, even though it's currently unused.
2025-03-08 20:05:12 -05:00
f58381d707
Fix sound picker overwriting the value even when you click cancel.
2025-03-08 20:05:12 -05:00
678518a053
Add a string editor for the Story Dialog special node
2025-03-08 20:05:12 -05:00
3c811ef43d
Use SDF picker in Townperson Advanced and Outdoor Encounter dialogs
2025-03-08 20:05:12 -05:00
c032307280
Add picker buttons and a cancel button to the Set Variable Town Entry dialog
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Partially addresses #685
2025-03-08 20:05:12 -05:00
18a9e343f9
Fix several of the unit test XML files missing minimal elements for a successful load where the goal was to test something that comes after those elements.
2025-03-08 20:05:12 -05:00
f2bdbae078
Fix some cases where special node field prompts should've been "Unused" but instead said the field name
2025-03-08 20:05:12 -05:00
643035d29b
Fix issues in special node field prompts
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- Typos
- Unnecessary range specifications
- Prompts overflowing the available space
- A few other things
2025-03-08 20:05:12 -05:00
ff20b340e8
Add "only borders" option for If Fields? special node
2025-03-08 20:05:12 -05:00
0f64c9a19d
Adjust LED hitboxes in pict and pattern pickers so that you can click anywhere on the item to select it – not just directly on the LED.
2025-03-08 20:05:12 -05:00
c1303f6e97
Use the personality picker for the Start Conversation special node
2025-03-08 20:05:12 -05:00
b0d84b1edb
Fix a few special node dictionary errors
2025-03-08 20:05:12 -05:00