- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc
git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
- Did some work on the template town implementation. Still far froom finished though.
- Fixed a glitch in which a forced line break (with "|") would erase a character that should not be erased.
git-svn-id: http://openexile.googlecode.com/svn/trunk@48 4ebdad44-0ea0-11de-aab3-ff745001d230
- Rearranged the editor palette button code so that:
- the gaps between rows are absent
- the buttons that can't be used in town (set entrance) and outdoors (item buttons) are now hidden
- the buttons are drawn one at a time instead of all at once, to pave the way for adding more buttons to fill the gaps
- the buttons are shifted down enough to make room for the "Center:" line between the last terrain button and the buttons
- the "Center:" line is no longer next to the final terrain button, to pave the way for adding more terrain buttons
- the terrain picture for the current selection is shifted right to make room for a potential two more columns of buttons.
- there are two separate lists each for whether a button exists and what it is
- Also altered the editor buttons sheet to support these changes.
git-svn-id: http://openexile.googlecode.com/svn/trunk@37 4ebdad44-0ea0-11de-aab3-ff745001d230
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h
Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.
git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.
Still not completely stable, but much closer.
git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
- Started a utility to quickly preview a dialog
- Moved the ppats from the individual applications into the Graphics file; reduces redudancy
git-svn-id: http://openexile.googlecode.com/svn/trunk@26 4ebdad44-0ea0-11de-aab3-ff745001d230