The picker is used in the special node dialog and also in monster abilities.
Some changes were made to the game as well:
* If the rotatable wall is used for a field missile or touch ability, there's no longer an option for the designer to pick an orientation. Instead, it behaves like the rotatable wall in a radiate field ability, selecting an orientation based on the creature's facing direction.
* The magic values sent to place_spell_pattern for direct damage were rearranged to match the order of the eDamageType enum. This should have no effect, since the core place_spell_pattern function is only called by the various wrapper overloads. It also simplifies the code quite a bit.
* The Protective Circle spell pattern is now exposed to the place patten special nodes. It can be used as just a radius 4 circle, but the effect of different layers of fields can also be obtained by specifying a field type or damage type of -1.
There is also a change to the dialog engine:
* Calling setText() also implicitly calls recalcRect()
* fix a link flag
* another hack to find weirdly named libraries
* Fix handling VCRedistInstall.exe
* add src folders to win-scons include paths
* use path.join
* more weird library suffixes
* fix old python syntax in an SConscript file
* find vcpkg libraries and headers
* add icon dir to windows include paths
* remove non-recursive os.listdir line
* remove bad lib paths
* tools build with env["bits"]
* hard-code vcvarsall.bat path, with a note
* pass in other lib paths
* fix syntax without trying to use f-strings
* more bundled libs on windows
* add bin folders for windows installation to find dlls
* fix CheckLib stuff
* test scons pass X86 correctly
* make 64-bit builds the default for scons
* add package flag for building installers
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.
A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)