apply target lock to offensive spells as default-off cSpell field
This commit is contained in:
@@ -1046,10 +1046,8 @@ void handle_target_mode(eGameMode target_mode, int range, eSpell spell) {
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// Lock on to enemies in range:
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if(has_feature_flag("target-lock", "V1") && get_bool_pref("TargetLock", true)){
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// Skip this for spells that don't target enemies
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switch(spell){
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case eSpell::DISPEL_SQUARE: case eSpell::DISPEL_BARRIER: case eSpell::DISPEL_SPHERE:
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return;
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}
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cSpell spell_info = *spell;
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if(!spell_info.target_lock) return;
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location loc = univ.current_pc().combat_pos;
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135
src/spell.cpp
135
src/spell.cpp
@@ -31,6 +31,11 @@ cSpell& cSpell::withRange(int r) {
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return *this;
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}
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cSpell& cSpell::withTargetLock() {
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target_lock = true;
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return *this;
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}
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cSpell& cSpell::asLevel(int lvl) {
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level = lvl;
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return *this;
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@@ -100,122 +105,126 @@ eSpell cSpell::fromNum(int num) {
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cSpell M_LIGHT = cSpell(eSpell::LIGHT).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withCost(1).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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cSpell M_SPARK = cSpell(eSpell::SPARK).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withRange(6).withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_HASTE_MINOR = cSpell(eSpell::HASTE_MINOR).asType(eSkill::MAGE_SPELLS).when(WHEN_COMBAT).asLevel(1)
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.withCost(1).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_STRENGTH = cSpell(eSpell::STRENGTH).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withCost(1).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_SCARE = cSpell(eSpell::SCARE).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withRange(7).withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).asPeaceful().finish();
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.withRange(7).withTargetLock().withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).asPeaceful().finish();
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cSpell M_CLOUD_FLAME = cSpell(eSpell::CLOUD_FLAME).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withRange(7).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(7).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_IDENTIFY = cSpell(eSpell::IDENTIFY).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withCost(50).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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cSpell M_SCRY_MONSTER = cSpell(eSpell::SCRY_MONSTER).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withRange(14).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).asPeaceful().finish();
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.withRange(14).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_GOO = cSpell(eSpell::GOO).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withRange(8).withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_TRUE_SIGHT = cSpell(eSpell::TRUE_SIGHT).asType(eSkill::MAGE_SPELLS).asLevel(1)
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.withCost(3).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_POISON_MINOR = cSpell(eSpell::POISON_MINOR).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(6).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_FLAME = cSpell(eSpell::FLAME).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(8).withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_SLOW = cSpell(eSpell::SLOW).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(7).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(7).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_DUMBFOUND = cSpell(eSpell::DUMBFOUND).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(10).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(10).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_ENVENOM = cSpell(eSpell::ENVENOM).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withCost(2).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_CLOUD_STINK = cSpell(eSpell::CLOUD_STINK).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(8).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_SUMMON_BEAST = cSpell(eSpell::SUMMON_BEAST).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(3).withCost(4).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_CONFLAGRATION = cSpell(eSpell::CONFLAGRATION).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(8).withCost(4).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(4).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_DISPEL_SQUARE = cSpell(eSpell::DISPEL_SQUARE).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(10).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_CLOUD_SLEEP = cSpell(eSpell::CLOUD_SLEEP).asType(eSkill::MAGE_SPELLS).asLevel(2)
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.withRange(6).withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_UNLOCK = cSpell(eSpell::UNLOCK).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(3).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_HASTE = cSpell(eSpell::HASTE).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(3).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_FIREBALL = cSpell(eSpell::FIREBALL).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(12).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(12).withTargetLock().withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_LIGHT_LONG = cSpell(eSpell::LIGHT_LONG).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(3).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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// TODO: ^ Is it right for long light to be castable outdoors?
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cSpell M_FEAR = cSpell(eSpell::FEAR).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(10).withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).asPeaceful().finish();
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.withRange(10).withTargetLock().withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).asPeaceful().finish();
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cSpell M_WALL_FORCE = cSpell(eSpell::WALL_FORCE).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(12).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(12).withTargetLock().withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_SUMMON_WEAK = cSpell(eSpell::SUMMON_WEAK).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(4).withCost(6).withRefer(REFER_FANCY).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_ARROWS_FLAME = cSpell(eSpell::ARROWS_FLAME).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(10).withCost(4).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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.withRange(10).withTargetLock().withCost(4).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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cSpell M_WEB = cSpell(eSpell::WEB).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(8).withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_RESIST_MAGIC = cSpell(eSpell::RESIST_MAGIC).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(4).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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cSpell M_POISON = cSpell(eSpell::POISON).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(8).withCost(4).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(4).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_ICE_BOLT = cSpell(eSpell::ICE_BOLT).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(12).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(12).withTargetLock().withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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// This is always centered on the caster:
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cSpell M_SLOW_GROUP = cSpell(eSpell::SLOW_GROUP).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(12).withCost(4).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_MAGIC_MAP = cSpell(eSpell::MAGIC_MAP).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withCost(8).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_CAPTURE_SOUL = cSpell(eSpell::CAPTURE_SOUL).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(10).withCost(30).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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.withRange(10).withTargetLock().withCost(30).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_SIMULACRUM = cSpell(eSpell::SIMULACRUM).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(4).withCost(-1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_ARROWS_VENOM = cSpell(eSpell::ARROWS_VENOM).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(8).withCost(8).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(8).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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cSpell M_WALL_ICE = cSpell(eSpell::WALL_ICE).asType(eSkill::MAGE_SPELLS).asLevel(4)
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.withRange(8).withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_STEALTH = cSpell(eSpell::STEALTH).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withCost(5).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_HASTE_MAJOR = cSpell(eSpell::HASTE_MAJOR).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withCost(8).withRefer(REFER_IMMED).when(WHEN_COMBAT).asPeaceful().finish();
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cSpell M_FIRESTORM = cSpell(eSpell::FIRESTORM).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withRange(14).withCost(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(14).withTargetLock().withCost(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_DISPEL_BARRIER = cSpell(eSpell::DISPEL_BARRIER).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withCost(6).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_BARRIER_FIRE = cSpell(eSpell::BARRIER_FIRE).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withRange(2).withCost(9).withRefer(REFER_TARGET).when(WHEN_TOWN).when(WHEN_COMBAT).finish();
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.withRange(2).withTargetLock().withCost(9).withRefer(REFER_TARGET).when(WHEN_TOWN).when(WHEN_COMBAT).finish();
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cSpell M_SUMMON = cSpell(eSpell::SUMMON).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withRange(4).withCost(10).withRefer(REFER_FANCY).when(WHEN_TOWN).when(WHEN_COMBAT).finish();
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cSpell M_SHOCKSTORM = cSpell(eSpell::SHOCKSTORM).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withRange(10).withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(10).withTargetLock().withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_SPRAY_FIELDS = cSpell(eSpell::SPRAY_FIELDS).asType(eSkill::MAGE_SPELLS).asLevel(5)
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.withRange(12).withCost(6).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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.withRange(12).withTargetLock().withCost(6).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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cSpell M_POISON_MAJOR = cSpell(eSpell::POISON_MAJOR).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(8).withCost(7).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(7).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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// This is always centered on the caster:
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cSpell M_FEAR_GROUP = cSpell(eSpell::FEAR_GROUP).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(12).withCost(6).withRefer(REFER_IMMED).when(WHEN_COMBAT).asPeaceful().finish();
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cSpell M_KILL = cSpell(eSpell::KILL).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(6).withCost(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_PARALYZE = cSpell(eSpell::PARALYZE).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(8).withCost(7).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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.withRange(8).withTargetLock().withCost(7).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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cSpell M_DEMON = cSpell(eSpell::DEMON).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(5).withCost(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_ANTIMAGIC = cSpell(eSpell::ANTIMAGIC).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(8).withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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.withRange(8).withTargetLock().withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_MINDDUEL = cSpell(eSpell::MINDDUEL).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withRange(40).withCost(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(40).withTargetLock().withCost(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_FLIGHT = cSpell(eSpell::FLIGHT).asType(eSkill::MAGE_SPELLS).asLevel(6)
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.withCost(20).when(WHEN_OUTDOORS).asPeaceful().finish();
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// This is always centered on the caster:
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cSpell M_SHOCKWAVE = cSpell(eSpell::SHOCKWAVE).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withCost(12).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_BLESS_MAJOR = cSpell(eSpell::BLESS_MAJOR).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withCost(8).withRefer(REFER_IMMED).when(WHEN_COMBAT).asPeaceful().finish();
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// This is always centered on the caster:
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cSpell M_PARALYSIS_MASS = cSpell(eSpell::PARALYSIS_MASS).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withRange(8).withCost(20).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_PROTECTION = cSpell(eSpell::PROTECTION).asType(eSkill::MAGE_SPELLS).asLevel(7)
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@@ -223,11 +232,11 @@ cSpell M_PROTECTION = cSpell(eSpell::PROTECTION).asType(eSkill::MAGE_SPELLS).asL
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cSpell M_SUMMON_MAJOR = cSpell(eSpell::SUMMON_MAJOR).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withRange(4).withCost(14).withRefer(REFER_FANCY).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_BARRIER_FORCE = cSpell(eSpell::BARRIER_FORCE).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withRange(2).withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).asPeaceful().finish();
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.withRange(2).withTargetLock().withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).asPeaceful().finish();
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cSpell M_QUICKFIRE = cSpell(eSpell::QUICKFIRE).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withRange(4).withCost(50).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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.withRange(4).withTargetLock().withCost(50).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell M_ARROWS_DEATH = cSpell(eSpell::ARROWS_DEATH).asType(eSkill::MAGE_SPELLS).asLevel(7)
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.withRange(6).withCost(10).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(10).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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// Priest spells
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cSpell P_BLESS_MINOR = cSpell(eSpell::BLESS_MINOR).asType(eSkill::PRIEST_SPELLS).asLevel(1)
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@@ -237,7 +246,7 @@ cSpell P_HEAL_MINOR = cSpell(eSpell::HEAL_MINOR).asType(eSkill::PRIEST_SPELLS).a
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||||
cSpell P_POISON_WEAKEN = cSpell(eSpell::POISON_WEAKEN).asType(eSkill::PRIEST_SPELLS).asLevel(1)
|
||||
.withCost(1).needsSelect().when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
|
||||
cSpell P_TURN_UNDEAD = cSpell(eSpell::TURN_UNDEAD).asType(eSkill::PRIEST_SPELLS).asLevel(1)
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||||
.withRange(8).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(8).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_LOCATION = cSpell(eSpell::LOCATION).asType(eSkill::PRIEST_SPELLS).asLevel(1)
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||||
.withCost(1).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
cSpell P_SANCTUARY = cSpell(eSpell::SANCTUARY).asType(eSkill::PRIEST_SPELLS).asLevel(1)
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||||
@@ -249,27 +258,27 @@ cSpell P_MANNA_MINOR = cSpell(eSpell::MANNA_MINOR).asType(eSkill::PRIEST_SPELLS)
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||||
cSpell P_RITUAL_SANCTIFY = cSpell(eSpell::RITUAL_SANCTIFY).asType(eSkill::PRIEST_SPELLS).asLevel(1)
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||||
.withCost(50).when(WHEN_TOWN).asPeaceful().finish();
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||||
cSpell P_STUMBLE = cSpell(eSpell::STUMBLE).asType(eSkill::PRIEST_SPELLS).asLevel(1)
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||||
.withRange(10).withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(10).withTargetLock().withCost(1).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
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||||
cSpell P_BLESS = cSpell(eSpell::BLESS).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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||||
.withCost(2).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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||||
cSpell P_POISON_CURE = cSpell(eSpell::POISON_CURE).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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||||
.withCost(2).needsSelect().when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_CURSE = cSpell(eSpell::CURSE).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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||||
.withRange(10).withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(10).withTargetLock().withCost(2).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell P_LIGHT_DIVINE = cSpell(eSpell::LIGHT_DIVINE).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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||||
.withCost(2).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
// TODO: ^ Is it right for light to be castable outdoors?
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||||
cSpell P_WOUND = cSpell(eSpell::WOUND).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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.withRange(6).withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell P_SUMMON_SPIRIT = cSpell(eSpell::SUMMON_SPIRIT).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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.withRange(4).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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cSpell P_MOVE_MOUNTAINS = cSpell(eSpell::MOVE_MOUNTAINS).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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.withCost(8).when(WHEN_TOWN).asPeaceful().finish();
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cSpell P_CHARM_FOE = cSpell(eSpell::CHARM_FOE).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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.withRange(6).withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell P_DISEASE = cSpell(eSpell::DISEASE).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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.withRange(6).withCost(4).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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.withRange(6).withTargetLock().withCost(4).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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cSpell P_AWAKEN = cSpell(eSpell::AWAKEN).asType(eSkill::PRIEST_SPELLS).asLevel(2)
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.withCost(2).needsSelect().when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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// Note: Awaken used to have a range of 8, but I removed it since it doesn't seem to be used (seems to be a relic of something else).
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@@ -279,7 +288,7 @@ cSpell P_HEAL = cSpell(eSpell::HEAL).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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cSpell P_HEAL_ALL_LIGHT = cSpell(eSpell::HEAL_ALL_LIGHT).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withCost(4).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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cSpell P_HOLY_SCOURGE = cSpell(eSpell::HOLY_SCOURGE).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withRange(8).withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(8).withTargetLock().withCost(3).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_DETECT_LIFE = cSpell(eSpell::DETECT_LIFE).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withCost(3).when(WHEN_TOWN).asPeaceful().finish();
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||||
cSpell P_PARALYSIS_CURE = cSpell(eSpell::PARALYSIS_CURE).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
@@ -288,20 +297,21 @@ cSpell P_PARALYSIS_CURE = cSpell(eSpell::PARALYSIS_CURE).asType(eSkill::PRIEST_S
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cSpell P_MANNA = cSpell(eSpell::MANNA).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withCost(10).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
cSpell P_FORCEFIELD = cSpell(eSpell::FORCEFIELD).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withRange(8).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(8).withTargetLock().withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_DISEASE_CURE = cSpell(eSpell::DISEASE_CURE).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withCost(3).needsSelect().when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_RESTORE_MIND = cSpell(eSpell::RESTORE_MIND).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withCost(4).needsSelect().when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_SMITE = cSpell(eSpell::SMITE).asType(eSkill::PRIEST_SPELLS).asLevel(3)
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||||
.withRange(8).withCost(6).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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||||
.withRange(8).withTargetLock().withCost(6).withRefer(REFER_FANCY).when(WHEN_COMBAT).finish();
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||||
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||||
cSpell P_POISON_CURE_ALL = cSpell(eSpell::POISON_CURE_ALL).asType(eSkill::PRIEST_SPELLS).asLevel(4)
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||||
.withCost(5).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
// This is always centered on the caster:
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||||
cSpell P_CURSE_ALL = cSpell(eSpell::CURSE_ALL).asType(eSkill::PRIEST_SPELLS).asLevel(4)
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||||
.withRange(10).withCost(5).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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||||
cSpell P_DISPEL_UNDEAD = cSpell(eSpell::DISPEL_UNDEAD).asType(eSkill::PRIEST_SPELLS).asLevel(4)
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||||
.withRange(8).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(8).withTargetLock().withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_CURSE_REMOVE = cSpell(eSpell::CURSE_REMOVE).asType(eSkill::PRIEST_SPELLS).asLevel(4)
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||||
.withCost(15).needsSelect().when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_STICKS_TO_SNAKES = cSpell(eSpell::STICKS_TO_SNAKES).asType(eSkill::PRIEST_SPELLS).asLevel(4)
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||||
@@ -320,7 +330,7 @@ cSpell P_HEAL_MAJOR = cSpell(eSpell::HEAL_MAJOR).asType(eSkill::PRIEST_SPELLS).a
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||||
cSpell P_RAISE_DEAD = cSpell(eSpell::RAISE_DEAD).asType(eSkill::PRIEST_SPELLS).asLevel(5)
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||||
.withCost(25).needsSelect(SELECT_ANY).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_FLAMESTRIKE = cSpell(eSpell::FLAMESTRIKE).asType(eSkill::PRIEST_SPELLS).asLevel(5)
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||||
.withRange(9).withCost(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(9).withTargetLock().withCost(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_SANCTUARY_MASS = cSpell(eSpell::SANCTUARY_MASS).asType(eSkill::PRIEST_SPELLS).asLevel(5)
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||||
.withCost(10).when(WHEN_COMBAT).asPeaceful().finish();
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||||
cSpell P_SUMMON_HOST = cSpell(eSpell::SUMMON_HOST).asType(eSkill::PRIEST_SPELLS).asLevel(5)
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||||
@@ -334,32 +344,35 @@ cSpell P_HEAL_ALL = cSpell(eSpell::HEAL_ALL).asType(eSkill::PRIEST_SPELLS).asLev
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||||
.withCost(8).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
cSpell P_REVIVE = cSpell(eSpell::REVIVE).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withCost(7).needsSelect().when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
// Note: Hyperactivity used to have a range of 10; I removed it because it doesn't seem to be used and doesn't make sense.
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||||
cSpell P_HYPERACTIVITY = cSpell(eSpell::HYPERACTIVITY).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withCost(8).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
// Note: Hyperactivity used to have a range of 10; I removed it because it doesn't seem to be used and doesn't make sense.
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||||
cSpell P_DESTONE = cSpell(eSpell::DESTONE).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withCost(8).needsSelect(SELECT_ANY).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_SUMMON_GUARDIAN = cSpell(eSpell::SUMMON_GUARDIAN).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withRange(4).withCost(14).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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||||
// This is always centered on the caster:
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||||
cSpell P_CHARM_MASS = cSpell(eSpell::CHARM_MASS).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withRange(8).withCost(17).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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||||
// This is always centered on the caster:
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||||
cSpell P_PROTECTIVE_CIRCLE = cSpell(eSpell::PROTECTIVE_CIRCLE).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withCost(8).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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||||
// This is always centered on the caster:
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||||
cSpell P_PESTILENCE = cSpell(eSpell::PESTILENCE).asType(eSkill::PRIEST_SPELLS).asLevel(6)
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||||
.withRange(8).withCost(7).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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||||
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||||
cSpell P_REVIVE_ALL = cSpell(eSpell::REVIVE_ALL).asType(eSkill::PRIEST_SPELLS).asLevel(7)
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||||
.withCost(10).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).asPeaceful().finish();
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||||
cSpell P_RAVAGE_SPIRIT = cSpell(eSpell::RAVAGE_SPIRIT).asType(eSkill::PRIEST_SPELLS).asLevel(7)
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||||
.withRange(4).withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(4).withTargetLock().withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_RESURRECT = cSpell(eSpell::RESURRECT).asType(eSkill::PRIEST_SPELLS).asLevel(7)
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||||
.withCost(35).needsSelect(SELECT_ANY).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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||||
cSpell P_DIVINE_THUD = cSpell(eSpell::DIVINE_THUD).asType(eSkill::PRIEST_SPELLS).asLevel(7)
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||||
.withRange(12).withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(12).withTargetLock().withCost(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_AVATAR = cSpell(eSpell::AVATAR).asType(eSkill::PRIEST_SPELLS).asLevel(7)
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||||
.withCost(12).withRefer(REFER_IMMED).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
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||||
cSpell P_WALL_BLADES = cSpell(eSpell::WALL_BLADES).asType(eSkill::PRIEST_SPELLS).asLevel(7)
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||||
.withRange(10).withCost(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
.withRange(10).withTargetLock().withCost(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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||||
cSpell P_WORD_RECALL = cSpell(eSpell::WORD_RECALL).asType(eSkill::PRIEST_SPELLS).asLevel(7)
|
||||
.withCost(30).when(WHEN_OUTDOORS).asPeaceful().finish();
|
||||
cSpell P_CLEANSE_MAJOR = cSpell(eSpell::CLEANSE_MAJOR).asType(eSkill::PRIEST_SPELLS).asLevel(7)
|
||||
@@ -371,21 +384,22 @@ cSpell S_STRENGTHEN_TARGET = cSpell(eSpell::STRENGTHEN_TARGET)
|
||||
cSpell S_SUMMON_RAT = cSpell(eSpell::SUMMON_RAT)
|
||||
.withRange(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).when(WHEN_TOWN).finish();
|
||||
cSpell S_WALL_ICE_BALL = cSpell(eSpell::WALL_ICE_BALL)
|
||||
.withRange(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(8).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_GOO_BOMB = cSpell(eSpell::GOO_BOMB)
|
||||
.withRange(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(12).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_FOUL_VAPOR = cSpell(eSpell::FOUL_VAPOR)
|
||||
.withRange(8).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(8).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_CLOUD_SLEEP_LARGE = cSpell(eSpell::CLOUD_SLEEP_LARGE)
|
||||
.withRange(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(10).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_ACID_SPRAY = cSpell(eSpell::ACID_SPRAY)
|
||||
.withRange(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(10).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_PARALYZE_BEAM = cSpell(eSpell::PARALYZE_BEAM)
|
||||
.withRange(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(10).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_SLEEP_MASS = cSpell(eSpell::SLEEP_MASS)
|
||||
.withRange(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(10).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_RAVAGE_ENEMIES = cSpell(eSpell::RAVAGE_ENEMIES)
|
||||
.withRange(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(12).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
// This is always centered on the caster:
|
||||
cSpell S_BLADE_AURA = cSpell(eSpell::BLADE_AURA)
|
||||
.withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
|
||||
cSpell S_DISPEL_FIELD = cSpell(eSpell::DISPEL_FIELD)
|
||||
@@ -394,12 +408,13 @@ cSpell S_MOVE_MOUNTAINS_MASS = cSpell(eSpell::MOVE_MOUNTAINS_MASS)
|
||||
.withRange(8).withRefer(REFER_TARGET).when(WHEN_TOWN).asPeaceful().finish();
|
||||
// I assigned Wrack a range of 6 because it's a weaker version of Wound
|
||||
cSpell S_WRACK = cSpell(eSpell::WRACK).asLevel(1)
|
||||
.withRange(6).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(6).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
// I assigned Unholy Ravaging a range of 12 because it seems like it makes sense to be the same as Ravage Enemies
|
||||
cSpell S_UNHOLY_RAVAGING = cSpell(eSpell::UNHOLY_RAVAGING).asLevel(6)
|
||||
.withRange(12).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(12).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
cSpell S_ICY_RAIN = cSpell(eSpell::ICY_RAIN)
|
||||
.withRange(10).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
.withRange(10).withTargetLock().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
|
||||
// This is always centered on the caster:
|
||||
cSpell S_FLAME_AURA = cSpell(eSpell::FLAME_AURA)
|
||||
.withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
|
||||
cSpell S_SUMMON_AID = cSpell(eSpell::SUMMON_AID)
|
||||
|
@@ -74,6 +74,7 @@ public:
|
||||
cSpell& withRefer(eSpellRefer r);
|
||||
cSpell& withCost(int c);
|
||||
cSpell& withRange(int r);
|
||||
cSpell& withTargetLock();
|
||||
cSpell& asLevel(int lvl);
|
||||
cSpell& asType(eSkill type);
|
||||
cSpell& asPeaceful();
|
||||
@@ -87,6 +88,7 @@ public:
|
||||
eSkill type;
|
||||
int when_cast;
|
||||
bool peaceful = false;
|
||||
bool target_lock = false;
|
||||
std::string name() const;
|
||||
bool is_priest() const;
|
||||
static eSpell fromNum(eSkill type, int num);
|
||||
|
Reference in New Issue
Block a user