d22cded163
Try reusing one pick-spell dialog
2025-05-11 10:49:47 -05:00
a84ec50045
Avoid font corruption by pre-enlarging font atlas
2025-05-11 10:49:45 -05:00
cf5ce53721
Fix a case where target lock is annoying
2025-05-11 10:49:41 -05:00
973cd71627
Replay errors show line number of action
...
I would have done this FOREVER ago but every time I looked
in ticpp for a way to get element file positions I somehow
missed Row() and Column()
2025-05-11 10:49:33 -05:00
2724c1bd6a
Overhaul the text buffer
2025-05-11 10:49:32 -05:00
07c15dc1e7
Fix window focus bugs for Windows
2025-05-11 10:49:31 -05:00
acee151bf2
Fix TODO note about too many wandering monsters
2025-05-11 10:49:30 -05:00
acc1b0d40a
Fix empty wandering monster bug. Fix #723
2025-05-11 10:49:30 -05:00
5d7f3088e9
move minimap logic out of dialog
2025-05-11 10:49:24 -05:00
daaca32e53
fix keyboard movement I broke & remove terrain_click array
2025-05-11 10:49:24 -05:00
06624d810c
try to fix linker errors without new globals
2025-05-11 10:49:23 -05:00
a53650f737
WIP standardize mouse position translation
2025-05-11 10:49:21 -05:00
4041d0c1b2
Let the minimap be hidden by other applications in focus
2025-05-11 10:49:21 -05:00
3ba9259482
Remember window positions as preferences
2025-05-11 10:49:21 -05:00
9928608199
pacifist gray LEDs for spells that harm. Fix #711
2025-05-06 15:24:13 -05:00
fe69f57345
conveniently disable error catching to keep callstacks
2025-05-06 15:24:13 -05:00
dcf6bb63d8
Fix how fatal errors are recorded
2025-03-30 11:51:15 -05:00
7cce42ce12
Scenario editor can launch unpacked scenario
2025-03-30 11:51:09 -05:00
fc36dcfd55
another --scenario startup case where repositioning not needed
2025-03-30 11:51:09 -05:00
1ebdb9612c
game feature flags match scenedit feature flags
2025-03-30 11:51:08 -05:00
3beb80d8bc
Kill party action: allow target single, specify death type
2025-03-19 19:31:24 -05:00
6f3e61899e
Debug action: apply status effect
2025-03-19 19:31:22 -05:00
30ed4a11b6
debug action: hurt party members
2025-03-19 19:31:21 -05:00
221c640211
old replays map startup buttons properly
2025-03-19 19:31:19 -05:00
cf33980fec
don't call town entrance special node when debug warping
2025-03-19 19:31:18 -05:00
6f14c01487
skip more for file load preview
2025-03-16 14:03:53 -04:00
ea7c17d65e
Move function to the file associated with the header that declares it.
...
outd_move_to_first_town_entrance probably should have been in actions anyway.
2025-03-08 20:43:39 -05:00
b7a647c489
record and replay fake fancy file picker
2025-03-07 08:43:18 -05:00
2396637d23
Implement file picker load/save normal
2025-03-07 08:43:09 -05:00
4ebb8e890c
Make target-lock a feature flag
2025-03-06 21:35:48 -05:00
14c36ed5a8
Debug action: crash the game
2025-03-06 21:24:07 -05:00
4cc6d7efb9
On catching fatal error, prompt to save the log and report
2025-03-06 21:24:07 -05:00
Nathan R
598fd4836a
Fixed up: Move file-static RenderWindow and RenderTexture instances inside functions to fix GL race condition on startup ( #682 )
2025-03-06 19:40:40 -05:00
9b05c23d15
Rework parentage and naming of dialog controls.
...
All controls now store a reference to their direct parent,
whether it be the dialog itself or a container control.
Every dialog control now has a guaranteed parent, which abstracts away
the three possible types of parents (dialog, container, and plain window).
The control name is now stored in the control from the moment it is parsed from the XML.
This means that it's set before the parseContent function, though after parseAttribute.
2025-03-02 19:13:01 -05:00
92f698cc57
Debug actions to quick-launch core scenarios
2025-03-02 01:15:53 -05:00
068e87ea39
Debug enter town: Move outdoor location. Fix #664
2025-03-02 01:15:53 -05:00
8973618dff
Wait action: always print to buffer when can't
2025-03-02 01:13:30 -05:00
91f28d3c9d
Fix menubar alchemy clicking 'Ask About' in talk mode
2025-03-02 01:13:30 -05:00
bbddbefa99
Debug action: clear trapped souls
2025-02-27 08:55:56 -05:00
c7ec0e3a85
Debug action: fill active PC's inventory
2025-02-23 19:19:42 -05:00
32e644b9f5
some actions shouldn't be recorded in every context
2025-02-23 15:09:32 -06:00
f601678f33
replay handle_victory must pass force
2025-02-23 14:09:52 -06:00
64702b3a88
support for recording replay in memory
2025-02-23 09:38:22 -06:00
5ee8f91f5d
fix replay show_debug_help
2025-02-23 09:38:22 -06:00
f80f8a932a
Implement a feature flags system.
...
* Scenarios contain a string map of feature flags. The flag names are the keys, and flag versions are the values, so a typical value might be "fixed" for bug fixes or for evolving features, "V1", "V2", etc.
* The game has a map of flags to lists of supported versions. The game can therefore signal that it supports a legacy behavior for a given feature flag. The last version in the list is considered to be this build version's default behavior.
* When launching a scenario, we check to make sure the game supports the scenario's required versions of its feature flags.
* When launching a replay, we make sure the game supports the feature flags that the version of the game that made the recording did.
Fix #555
Close #591
2025-02-19 22:32:12 -05:00
ec06ca4be3
Don't handle arrow keys specially in some modes. Fix #588
2025-02-18 09:37:56 -05:00
8cff2428a9
DRY advanced town help. Fix #611
2025-02-16 00:02:22 -05:00
7383b39e69
Debug action: Preview every dialog layout
2025-02-15 16:04:32 -05:00
46c102257b
make give_help()'s force_help a bool arg
2025-02-15 11:19:44 -05:00
18a425be0d
cPlayer give_help use bool flag instead of function pointer
2025-02-15 11:19:44 -05:00