debug action: hurt party members

This commit is contained in:
2025-03-17 09:50:55 -05:00
parent 03e5ee59c6
commit 30ed4a11b6
3 changed files with 21 additions and 0 deletions

View File

@@ -2151,6 +2151,22 @@ void debug_kill_party() {
}
}
void debug_hurt_party() {
if(recording){
record_action("debug_hurt_party", "");
}
short pc = select_pc(0, "Hurt who?", true);
if(pc == 6) return;
for(int i = 0; i < 6; ++i){
if(i == pc || (univ.party[i].is_alive() && pc == 7)) {
// Hurt PCs so you can test healing
short wounded = univ.party[i].max_health / 2;
univ.party[i].cur_health = min(univ.party[i].cur_health, wounded);
}
}
}
void debug_magic_map() {
if(recording){
record_action("debug_magic_map", "");
@@ -2508,6 +2524,7 @@ void init_debug_actions() {
add_debug_action({'T'}, "Enter town", debug_enter_town);
add_debug_action({'W'}, "Refresh jobs/shops", debug_refresh_stores);
add_debug_action({'X'}, "Kill party", debug_kill_party);
add_debug_action({'-'}, "Hurt the party", debug_hurt_party);
add_debug_action({'~'}, "Clear captured souls", clear_trapped_monst);
add_debug_action({'='}, "Heal, increase magic skills", debug_heal_plus_extra);
add_debug_action({'<'}, "Make one day pass", debug_increase_age);

View File

@@ -93,6 +93,7 @@ void debug_step_through();
void debug_leave_town();
void debug_kill();
void debug_kill_party();
void debug_hurt_party();
void debug_magic_map();
void debug_enter_town();
void debug_refresh_stores();

View File

@@ -806,6 +806,9 @@ static void replay_action(Element& action) {
}else if(t == "debug_kill_party"){
debug_kill_party();
return;
}else if(t == "debug_hurt_party"){
debug_hurt_party();
return;
}else if(t == "debug_magic_map"){
debug_magic_map();
return;