Commit Graph

11 Commits

Author SHA1 Message Date
49b24f997f int/uint type on all relevant fields (I hope) 2025-06-02 11:32:19 -05:00
1c059564b2 note that many more dialog fields need int or uint type 2025-06-02 11:32:19 -05:00
30f7117317 outdoor details cancel button 2025-05-19 21:41:16 -05:00
de818699bc note which dialogs need relative positioning redos. 2025-02-15 12:13:34 -05:00
3fe527af14 remove lots of hardcoded led/tiny button widths 2024-12-03 09:44:40 -05:00
da58f09fca All dialogs now use default skin and foreground colour
(The attributes are still available in the schema though, and will not be removed.)
2015-10-03 03:00:22 -04:00
893fa1e4ff Dialog formatting
- Newlines at end of file
- Remove debug attribute
- Indentation in the XSL
2015-10-03 02:50:44 -04:00
91c52fca77 Implement customizable background patterns to be displayed behind the game interface based on which town/sector the player is in and whether they are in combat mode, with cascading defaults.
- All the hard-coded background changes are no longer present and not even preserved.
2015-01-26 18:42:54 -05:00
41fbd73ef9 Get the scenario, town, and outdoor details dialogs updated for new stuff
- Advanced town details now offers edit buttons to edit the specials immediately

Changes to dialog engine:
- Fix tiny buttons stretching to fill label area
- Fix LEDs stretching if label area is higher than LED button
- Fix LEDs ignoring font setting
2015-01-21 15:59:09 -05:00
7a2b6e2349 Add a field to outdoor details dialog for editing the sector's comment string (which has been uneditable since I reformed the string system). 2014-12-18 19:05:46 -05:00
72200a57f3 Convert several more dialogs, mostly related to outdoors stuff 2014-12-18 18:55:21 -05:00