- Advanced town details now offers edit buttons to edit the specials immediately Changes to dialog engine: - Fix tiny buttons stretching to fill label area - Fix LEDs stretching if label area is higher than LED button - Fix LEDs ignoring font setting
23 lines
1.2 KiB
XML
23 lines
1.2 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<!-- OK button -->
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<field name='name' top='51' left='162' width='151' height='16'/>
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<button name='okay' type='regular' top='197' left='354'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Outdoors Details</text>
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<text top='53' left='50' width='101' height='14'>Section name:</text>
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<text top='29' left='50' width='87' height='14'>Coordinates:</text>
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<text name='loc' top='29' left='142' width='127' height='14'/>
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<text top='85' left='50' width='100' height='16'>Ambient Sound:</text>
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<group name='ambient'>
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<led name='snd1' top='85' left='150' width='50'>None</led>
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<led name='snd2' top='85' left='210' width='50'>Drips</led>
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<led name='snd3' top='85' left='270' width='50'>Birdsong</led>
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<led name='snd4' top='85' left='350' width='50'>Custom</led>
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</group>
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<text top='106' left='50' width='101' height='90'>Comment:<br/><br/>
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You can put useful notes for yourself here. It's not used by the game for anything.
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</text>
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<field name='comment' top='104' left='162' width='251' height='80'/>
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</dialog> |