Files
oboe/rsrc/dialogs/edit-outdoor-details.xml
Celtic Minstrel 41fbd73ef9 Get the scenario, town, and outdoor details dialogs updated for new stuff
- Advanced town details now offers edit buttons to edit the specials immediately

Changes to dialog engine:
- Fix tiny buttons stretching to fill label area
- Fix LEDs stretching if label area is higher than LED button
- Fix LEDs ignoring font setting
2015-01-21 15:59:09 -05:00

23 lines
1.2 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='okay' debug='true'>
<!-- OK button -->
<field name='name' top='51' left='162' width='151' height='16'/>
<button name='okay' type='regular' top='197' left='354'>OK</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='256' height='17'>Outdoors Details</text>
<text top='53' left='50' width='101' height='14'>Section name:</text>
<text top='29' left='50' width='87' height='14'>Coordinates:</text>
<text name='loc' top='29' left='142' width='127' height='14'/>
<text top='85' left='50' width='100' height='16'>Ambient Sound:</text>
<group name='ambient'>
<led name='snd1' top='85' left='150' width='50'>None</led>
<led name='snd2' top='85' left='210' width='50'>Drips</led>
<led name='snd3' top='85' left='270' width='50'>Birdsong</led>
<led name='snd4' top='85' left='350' width='50'>Custom</led>
</group>
<text top='106' left='50' width='101' height='90'>Comment:<br/><br/>
You can put useful notes for yourself here. It's not used by the game for anything.
</text>
<field name='comment' top='104' left='162' width='251' height='80'/>
</dialog>