Commit Graph

595 Commits

Author SHA1 Message Date
04183c7fbe Fix summoning exported monsters 2025-02-27 08:55:56 -05:00
bbddbefa99 Debug action: clear trapped souls 2025-02-27 08:55:56 -05:00
f2869494bb Buffer message when no souls for simulacrum 2025-02-27 08:55:56 -05:00
36a9c237d7 fix pick buttons in simulacrum menu 2025-02-27 08:55:56 -05:00
b200dc2e20 Fix special item Use button 2025-02-23 21:04:32 -05:00
ca8da469e1 Debug give item: try give to active PC. Fix #635 2025-02-23 19:19:42 -05:00
c7ec0e3a85 Debug action: fill active PC's inventory 2025-02-23 19:19:42 -05:00
23adcac665 Debug mode: infinite PC turns 2025-02-23 19:19:42 -05:00
756324ad05 Exclude more invalid indices from damage_target 2025-02-23 19:11:30 -05:00
b505dc5852 Don't double-adjust boom text pos. Fix #127 2025-02-23 19:11:30 -05:00
942442ab26 Refactor: use damage_target() to remove repetitive if-else 2025-02-23 19:11:30 -05:00
3689adcc12 Fix text bar flicker. Fix #602 2025-02-23 19:09:53 -05:00
f92e7abe56 Only redraw textbar when text changes 2025-02-23 19:09:53 -05:00
d4675ed4c7 Refactor text-bar text calculation 2025-02-23 19:09:53 -05:00
6ff155434c don't access uninitialized sf::Event 2025-02-23 15:09:32 -06:00
32e644b9f5 some actions shouldn't be recorded in every context 2025-02-23 15:09:32 -06:00
f601678f33 replay handle_victory must pass force 2025-02-23 14:09:52 -06:00
13532fe09a update unused key list 2025-02-23 09:38:26 -06:00
651348cf7e record debug end scenario 2025-02-23 09:38:25 -06:00
60b178d6e8 Debug action to save out (and keep saving) the log in memory 2025-02-23 09:38:23 -06:00
64702b3a88 support for recording replay in memory 2025-02-23 09:38:22 -06:00
5ee8f91f5d fix replay show_debug_help 2025-02-23 09:38:22 -06:00
99f3cdc1c4 Fix party invisible outdoors 2025-02-20 20:03:13 -05:00
9bfe8e3f12 -1 is supposed to be no face pic (#645)
Fix #74
2025-02-20 20:02:56 -05:00
907c459419 Fix another crash on page 2 of spell picker 2025-02-20 20:01:38 -05:00
f80f8a932a Implement a feature flags system.
* Scenarios contain a string map of feature flags. The flag names are the keys, and flag versions are the values, so a typical value might be "fixed" for bug fixes or for evolving features, "V1", "V2", etc.
* The game has a map of flags to lists of supported versions. The game can therefore signal that it supports a legacy behavior for a given feature flag. The last version in the list is considered to be this build version's default behavior.
* When launching a scenario, we check to make sure the game supports the scenario's required versions of its feature flags.
* When launching a replay, we make sure the game supports the feature flags that the version of the game that made the recording did.

Fix #555
Close #591
2025-02-19 22:32:12 -05:00
e61abae720 When party is off-center, draw_party_symbol offset them. Fix #628 2025-02-18 20:41:25 -05:00
dbf5822590 Add hotkey in top-left corner of shop item. Fix #624 (#630) 2025-02-18 20:40:36 -05:00
ec06ca4be3 Don't handle arrow keys specially in some modes. Fix #588 2025-02-18 09:37:56 -05:00
c6f06ea862 DRY food/gold maximums. fix #79 2025-02-16 21:41:47 -05:00
cff8200f02 make give/take gold/food DRY 2025-02-16 21:41:47 -05:00
6916752a8a fix crash when no strings defined 2025-02-16 19:33:58 -06:00
c4e1ff7f0d Make getting scenario strings DRY 2025-02-16 19:33:52 -06:00
8cff2428a9 DRY advanced town help. Fix #611 2025-02-16 00:02:22 -05:00
78d10987fe draw scale-aware text onto RenderTextures 2025-02-15 15:16:15 -06:00
8ab451f633 delete unused sf::Text 2025-02-15 15:12:17 -06:00
7383b39e69 Debug action: Preview every dialog layout 2025-02-15 16:04:32 -05:00
cfbb09a008 Merge pull request #587 from NQNStudios:fix-ranged-anim
Fix some ranged attack animation bugs

Fix #582
Fix #97
2025-02-15 16:03:51 -05:00
46c102257b make give_help()'s force_help a bool arg 2025-02-15 11:19:44 -05:00
18a425be0d cPlayer give_help use bool flag instead of function pointer 2025-02-15 11:19:44 -05:00
576a40b3e1 make give_help() DRY 2025-02-15 11:19:44 -05:00
3a5cc4ead4 catch a replay system do_load edge case crash 2025-02-14 09:54:32 -05:00
a3ddff55aa add was_replaying to track how the game started 2025-02-14 09:54:32 -05:00
404f364053 recenter camera 1/2way into missile arc if sooner 2025-02-13 09:51:36 -06:00
fa1d9a7442 don't frame active PC when out-of-bounds in ranged anim 2025-02-13 09:50:20 -06:00
ab0eada20d explosion anims clip within terrain screen 2025-02-13 09:50:13 -06:00
318f430917 clip missiles when they go beyond the ter screen 2025-02-13 09:49:59 -06:00
3188f2ed9b sensible camera handling for ranged attacks 2025-02-13 09:48:16 -06:00
f94abd3575 Make getting terrain screen rects DRY 2025-02-13 09:47:37 -06:00
d2fb94b6c6 confirm before killing 2025-02-10 20:44:55 -05:00