Fix monsters killed in town not being initialized,

resulting in garbage values after loading a saved game
This commit is contained in:
2019-12-01 14:36:14 -05:00
parent b8669ac04a
commit fd8bd913cc

View File

@@ -101,7 +101,7 @@ private:
boost::dynamic_bitset<> item_taken;
public:
bool can_find;
long m_killed;
long m_killed = 0;
template<typename T>
void import_legacy(T& old, int town_num);