Fix monsters killed in town not being initialized,
resulting in garbage values after loading a saved game
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@@ -101,7 +101,7 @@ private:
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boost::dynamic_bitset<> item_taken;
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public:
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bool can_find;
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long m_killed;
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long m_killed = 0;
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template<typename T>
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void import_legacy(T& old, int town_num);
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