Stuff about force cages, stone blocks, move mountains
- Add all objects, fields, and sfx to place_spell_pattern - Add move mountains effect to place_spell_pattern - Most of the implementation for force cages and stone blocks is now done (still untested) - Properly implement MOVE_MOUNTAINS_MASS spell
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@@ -346,6 +346,9 @@ bool is_blocked(location to_check)
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if (univ.town.is_force_barr(to_check.x,to_check.y))
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return true;
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if(univ.town.is_force_cage(to_check.x,to_check.y))
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return true;
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return false;
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}
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return true;
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