Fix exportGraphics not checking previously-exported monsters
I'm actually not sure whether this is necessary, but decided to err on the side of caution (since check_item does the same thing).
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@@ -1169,6 +1169,8 @@ void cUniverse::exportGraphics() {
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for(mon_num_t monst : party.imprisoned_monst) {
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if(monst > 0 && monst < scenario.scen_monsters.size())
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check_monst(scenario.scen_monsters[monst]);
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else if(monst >= 10000 && monst - 10000 < party.summons.size())
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check_monst(party.summons[monst - 10000]);
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}
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// And then, just add all the graphics, and update references to them
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for(auto pic : update_pcs) {
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