our friend Deprecated conversion is no more :)
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@@ -288,7 +288,7 @@ void draw_startup_anim()
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void draw_start_button(short which_position,short which_button)
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{
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RECT from_rect,to_rect;
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char *button_labels[] =
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char const *button_labels[] =
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{
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"Load Game",
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"Make New Party",
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@@ -734,7 +734,6 @@ void draw_buttons(short mode)
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//mode; // 0 - regular 1 - button action
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{
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RECT source_rect = {0,0,258,37}, dest_rec; /**/
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HBITMAP buttons_to_draw;
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Boolean spec_draw = false;
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if (mode == 1) {
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@@ -742,8 +741,6 @@ void draw_buttons(short mode)
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mode -= 100;
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}
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buttons_to_draw = buttons_gworld;
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source_rect = win_to_rects[1];
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OffsetRect(&source_rect,-1 * source_rect.left, -1 * source_rect.top);
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if (is_combat()) {
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@@ -960,7 +957,7 @@ void draw_terrain(short mode)
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location sector_p_in,view_loc;
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char can_draw;
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unsigned char spec_terrain;
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Boolean off_terrain = false,draw_trim = true;
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Boolean draw_trim = true;
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short i,j,short_spec_terrain;
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if (mode == 2) {
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@@ -1020,7 +1017,6 @@ void draw_terrain(short mode)
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where_draw = (is_out()) ? party.p_loc : center;
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where_draw.x += q - 4;
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where_draw.y += r - 4;
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off_terrain = false;
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draw_trim = true;
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if ((is_out() == false) && ((where_draw.x < 0) || (where_draw.x > town_size[town_type] - 1)
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@@ -1555,11 +1551,9 @@ void pre_boom_space(location where,short mode,short type,short damage,short soun
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// 3 - pole 4 - club 5 - fireball hit 6 - squish 7 - cold
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// 8 - acid 9 - claw 10 - bite 11 - slime 12 - zap 13 - missile hit
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{
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short sound_key;
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short sound_to_play[20] = {97,69,70,71,72, 73,55,75,42,86,
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87,88,89,98,0, 0,0,0,0,0};
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sound_key = type / 10;
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type = type % 10;
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if ((mode != 100) && (party_can_see(where) == 6))
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@@ -1602,7 +1596,7 @@ void pre_boom_space(location where,short mode,short type,short damage,short soun
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/**/
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RECT terrain_from;
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long dummy;
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short del_len,sound_key;
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short del_len;
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char dam_str[20];
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short x_adj = 0,y_adj = 0,which_m;
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// RECT mixed_square = {353,169,381,205};
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@@ -1610,7 +1604,6 @@ void pre_boom_space(location where,short mode,short type,short damage,short soun
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short sound_to_play[20] = {97,69,70,71,72, 73,55,75,42,86,
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87,88,89,98,0, 0,0,0,0,0};
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sound_key = type / 10;
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type = type % 10;
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where_draw.x = where.x - center.x + 4;
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