Always show active PC's inventory
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@@ -1739,16 +1739,11 @@ void show_inventory() {
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if(recording){
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record_action("show_inventory", "");
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}
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if(is_combat()) {
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// Show active PC's inventory
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set_stat_window_for_pc(univ.cur_pc);
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put_item_screen(stat_window);
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} else {
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// TODO ... or first PC's inventory... why?
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set_stat_window(ITEM_WIN_PC1);
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put_item_screen(stat_window);
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}
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// Show active PC's inventory
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set_stat_window_for_pc(univ.cur_pc);
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put_item_screen(stat_window);
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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