fix unit test for last_cast change

This commit is contained in:
2025-01-18 17:57:14 -06:00
parent c7ce84def2
commit f58d95496d

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@@ -258,7 +258,7 @@ TEST_CASE("Construction sanity test for player character") {
CHECK(pc.traits.empty());
CHECK(pc.race == eRace::HUMAN);
// Skip unique_id since it's non-deterministic
CHECK(pc.last_cast.empty());
CHECK(pc.last_cast.size() == 2);
CHECK(pc.combat_pos == loc(-1,-1));
CHECK(pc.parry == 0);
CHECK(pc.last_attacked == nullptr);