fix unit test for last_cast change
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@@ -258,7 +258,7 @@ TEST_CASE("Construction sanity test for player character") {
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CHECK(pc.traits.empty());
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CHECK(pc.race == eRace::HUMAN);
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// Skip unique_id since it's non-deterministic
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CHECK(pc.last_cast.empty());
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CHECK(pc.last_cast.size() == 2);
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CHECK(pc.combat_pos == loc(-1,-1));
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CHECK(pc.parry == 0);
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CHECK(pc.last_attacked == nullptr);
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