Enchantment documentation reformatted and in 2 places now

This commit is contained in:
2025-01-23 17:19:42 -06:00
committed by Celtic Minstrel
parent 2ec456b9ef
commit f4d1c9984b
2 changed files with 24 additions and 3 deletions

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@@ -175,9 +175,17 @@ sell all their identified items.</p>
identify all their items. A is the cost to identify.</p>
<p><b>Node Type 17 - Enchant Weapons</b> Enables the part to spend money to have their
weapons augmented. The character responds Text 1, and Enchant buttons (with costs) appear
by all of the character's identified, non-magical weapons. A is the sort of enchantment the
party can buy (0 - +1, 1 - +2, 2 - +3, 3 - shoot flame spells, 4 - flaming weapon, 5 - +5,
6 - blessed)</p>
by all of the character's identified, non-magical weapons. A is the type of enchantment the
party can buy:</p>
<ul>
<li>0: +1</li>
<li>1: +2</li>
<li>2: +3</li>
<li>3: shoot flame spells</li>
<li>4: flaming weapon</li>
<li>5: +5</li>
<li>6: blessed</li>
</ul>
<h3 id='nodes-buy'>Buying Talking Nodes</h3>

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@@ -152,6 +152,19 @@ the special item specified as the item level.</dd>
the quest specified as the item level.</dd>
</dl>
<h2>Item Enchantments</h2>
<p>When editing an item which is placed in a town, you can add an enchantment to it. The enchantment types are:</p>
<ul>
<li>0: +1</li>
<li>1: +2</li>
<li>2: +3</li>
<li>3: shoot flame spells</li>
<li>4: flaming weapon</li>
<li>5: +5</li>
<li>6: blessed</li>
</ul>
<h2>Setting Item Abilities (Advanced)</h2>
<p>When you press the Abilities button, you will see the item ability dialog. Each item