Fix a lot of bugs in the PC editor
- Alchemy dialog had black text on dark background - Buttons didn't depress when clicked - Edit XP button just said "Edit" - Two menuitems in Special Edit menu had been left with default names - Callbacks in Special Edit and Free Extras menu weren't correctly assigned - Edit XP dialog put the XP to next level in the wrong place - Fixed alchemy dialog LED naming Supporting changes in the dialog engine: - Getting or setting control text as a number now uses the long long type to allow maximal precision - When adding a label to a button, the dialog's default text colour is used instead of the button's text colour if the dialog's background is dark
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@@ -9,8 +9,8 @@
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Note that the character will not gain any more levels until the character earns at least 1 point more point of experience in the game.
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The most you can give is 10000.
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</text>
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<text name='perlevel' top='99' left='72' width='164' height='16'>Experience for each level:</text>
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<text framed='true' top='99' left='238' width='76' height='16'/>
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<text top='99' left='72' width='164' height='16'>Experience for each level:</text>
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<text name='perlevel' framed='true' top='99' left='238' width='76' height='16'/>
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<text top='127' left='72' width='138' height='14'>Amount of experience:</text>
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<button name='okay' type='regular' top='154' left='270'>OK</button>
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</dialog>
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