Files
oboe/rsrc/dialogs/edit-xp.xml
Celtic Minstrel f449b47f36 Fix a lot of bugs in the PC editor
- Alchemy dialog had black text on dark background
- Buttons didn't depress when clicked
- Edit XP button just said "Edit"
- Two menuitems in Special Edit menu had been left with default names
- Callbacks in Special Edit and Free Extras menu weren't correctly assigned
- Edit XP dialog put the XP to next level in the wrong place
- Fixed alchemy dialog LED naming

Supporting changes in the dialog engine:
- Getting or setting control text as a number now uses the long long type to allow maximal precision
- When adding a label to a button, the dialog's default text colour is used instead of the button's text colour if the dialog's background is dark
2014-04-17 02:24:35 -04:00

16 lines
974 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='dark' defbtn='okay'>
<field name="number" type='num' top='127' left='216' width='75' height='16'/>
<pict type='dlog' num='2' top='8' left='8'/>
<text size='large' top='8' left='49' width='209' height='16'>Changing experience:</text>
<text top='27' left='49' width='288' height='67'>
Enter how much experience you want this character to have.
Note that the character will not gain any more levels until the character earns at least 1 point more point of experience in the game.
The most you can give is 10000.
</text>
<text top='99' left='72' width='164' height='16'>Experience for each level:</text>
<text name='perlevel' framed='true' top='99' left='238' width='76' height='16'/>
<text top='127' left='72' width='138' height='14'>Amount of experience:</text>
<button name='okay' type='regular' top='154' left='270'>OK</button>
</dialog>