Fix inability to duel-wield
(thanks to Ir the Great for this patch)
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@@ -563,7 +563,7 @@ bool cPlayer::equip_item(int which_item, bool do_print) {
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eItemCat equip_item_type = (*item.variety).exclusion;
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// Now if missile is already equipped, no more missiles
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if(equip_item_type != eItemCat::MISC) {
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if(equip_item_type == eItemCat::MISSILE_AMMO || equip_item_type == eItemCat::MISSILE_WEAPON) {
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for(int i = 0; i < items.size(); i++)
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if(equip[i] && (*items[i].variety).exclusion == equip_item_type) {
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if(do_print && print_result) {
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