Merge pull request #637 from NQNStudios:fix-default-key
I have certain UI expectations, like for the Yes/No dialogs to all respond to both the Y or N key. If there's a default button that responds to Enter, I want it to do that without clobbering its existing hotkey. Fix #600
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@@ -160,7 +160,6 @@ cDialog::cDialog(const DialogDefn& file, cDialog* p) : parent(p) {
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extern fs::path progDir;
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void cDialog::loadFromFile(const DialogDefn& file){
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static const cKey enterKey = {true, key_enter};
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bg = defaultBackground;
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fname = file.id;
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try{
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@@ -328,7 +327,7 @@ void cDialog::loadFromFile(const DialogDefn& file){
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// Set the default button.
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if(hasControl(defaultButton))
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getControl(defaultButton).attachKey(enterKey);
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getControl(defaultButton).setDefault(true);
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// Sort by tab order
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// First, fill any gaps that might have been left, using ones that had no specific tab order
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@@ -886,8 +885,11 @@ bool cDialog::addLabelFor(std::string key, std::string label, eLabelPos where, s
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void cDialog::process_keystroke(cKey keyHit){
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ctrlIter iter = controls.begin();
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bool enterKeyHit = keyHit.spec && keyHit.k == key_enter;
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while(iter != controls.end()){
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if(iter->second->isVisible() && iter->second->isClickable() && iter->second->getAttachedKey() == keyHit){
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if((iter->second->isVisible() && iter->second->isClickable())
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&& (iter->second->getAttachedKey() == keyHit || (iter->second->isDefault() && enterKeyHit))){
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iter->second->setActive(true);
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draw();
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iter->second->playClickSound();
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@@ -165,6 +165,8 @@ public:
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/// Retrieve the control's current keyboard shortcut as a human-readable string.
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/// @return the currently-assigned keyboard shortcut, or an empty string if none is assigned.
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std::string getAttachedKeyDescription() const;
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inline void setDefault(bool value) { isDefaultControl = value; }
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inline bool isDefault() { return isDefaultControl; }
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/// Attach an event handler to this control.
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/// @tparam t The type of event to attach.
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/// @param handler The event handler function or functor. Its signature depends on the event type.
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@@ -443,6 +445,9 @@ protected:
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eFrameStyle frameStyle;
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/// The control's attached key.
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cKey key;
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/// Whether the control is the default control of its dialog.
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bool isDefaultControl = false;
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/// Draw a frame around the control.
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/// @param amt How much to offset the frame from the control's bounding rect.
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/// @param med_or_lt true to use a darker colour for the frame.
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