add text to leds for pc-alchemy-info.xml
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@@ -4,28 +4,25 @@
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<text size='large' top='10' left='54' width='163' height='15'>Alchemy known:</text>
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<pict type='dlog' num='20' top='6' left='6'/>
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<button name='done' type='done' top='174' left='356'/>
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<led name='potion1' state='off' top='33' left='217'/>
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<led name='potion2' state='off' top='47' left='217'/>
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<led name='potion3' state='off' top='61' left='217'/>
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<led name='potion4' state='off' top='75' left='217'/>
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<led name='potion5' state='off' top='89' left='217'/>
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<led name='potion6' state='off' top='103' left='217'/>
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<led name='potion7' state='off' top='117' left='217'/>
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<led name='potion8' state='off' top='131' left='217'/>
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<led name='potion9' state='off' top='145' left='217'/>
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<led name='potion10' state='off' top='159' left='217'/>
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<led name='potion11' state='off' top='33' left='402'/>
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<led name='potion12' state='off' top='47' left='402'/>
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<led name='potion13' state='off' top='61' left='402'/>
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<led name='potion14' state='off' top='75' left='402'/>
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<led name='potion15' state='off' top='89' left='402'/>
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<led name='potion16' state='off' top='103' left='402'/>
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<led name='potion17' state='off' top='117' left='402'/>
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<led name='potion18' state='off' top='131' left='402'/>
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<led name='potion19' state='off' top='145' left='402'/>
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<led name='potion20' state='off' top='159' left='402'/>
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<!--
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TODO: This originally had width=119; if it looks wrong in-game, try reverting to that
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-->
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<led name='potion1' state='off' top='33' left='50'/>
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<led name='potion2' state='off' top='47' left='50'/>
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<led name='potion3' state='off' top='61' left='50'/>
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<led name='potion4' state='off' top='75' left='50'/>
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<led name='potion5' state='off' top='89' left='50'/>
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<led name='potion6' state='off' top='103' left='50'/>
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<led name='potion7' state='off' top='117' left='50'/>
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<led name='potion8' state='off' top='131' left='50'/>
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<led name='potion9' state='off' top='145' left='50'/>
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<led name='potion10' state='off' top='159' left='50'/>
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<led name='potion11' state='off' top='33' left='235'/>
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<led name='potion12' state='off' top='47' left='235'/>
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<led name='potion13' state='off' top='61' left='235'/>
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<led name='potion14' state='off' top='75' left='235'/>
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<led name='potion15' state='off' top='89' left='235'/>
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<led name='potion16' state='off' top='103' left='235'/>
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<led name='potion17' state='off' top='117' left='235'/>
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<led name='potion18' state='off' top='131' left='235'/>
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<led name='potion19' state='off' top='145' left='235'/>
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<led name='potion20' state='off' top='159' left='235'/>
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<text top='179' left='8' width='250' height='16'>Number in ( ) is minimum skill to make.</text>
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</dialog>
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@@ -226,10 +226,11 @@ void display_alchemy(bool allowEdit,cDialog* parent) {
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std::string name = get_str("magic-names", i + 200) + " (";
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name += std::to_string((*eAlchemy(i)).difficulty);
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name += ')';
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showAlch->addLabelFor(id, name, LABEL_LEFT, 83, true);
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if(!allowEdit)
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showAlch->getControl(id).attachClickHandler(&cLed::noAction);
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cLed& led = dynamic_cast<cLed&>(showAlch->getControl(id));
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led.setText(name);
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led.recalcRect();
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if(univ.party.alchemy[i])
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led.setState(led_red);
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else led.setState(led_off);
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