Windows: Set a titlebar icon

This commit is contained in:
2015-09-25 00:41:17 -04:00
parent fa17823716
commit e81b63d36f
3 changed files with 8 additions and 0 deletions

View File

@@ -177,6 +177,8 @@ void adjust_window_mode() {
}
r = windRect;
}
ImageRsrc& icon = *ResMgr::get<ImageRsrc>("icon");
mainPtr.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
redraw_screen(REFRESH_NONE);
if(text_sbar) {
text_sbar->relocate({ul.x + 546,ul.y + 283});

View File

@@ -16,6 +16,7 @@
#include "pc.menus.hpp"
#include "winutil.hpp"
#include "cursors.hpp"
#include "restypes.hpp"
cUniverse univ;
@@ -112,6 +113,8 @@ void Initialize(void) {
// The window is full screen size, made smaller to make it more visible.
int height = 440 + getMenubarHeight();
mainPtr.create(sf::VideoMode(590, height), "Blades of Exile Character Editor", sf::Style::Titlebar | sf::Style::Close);
ImageRsrc& icon = *ResMgr::get<ImageRsrc>("icon");
mainPtr.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
init_menubar();
}

View File

@@ -22,6 +22,7 @@
#include "cursors.hpp"
#include "dlogutil.hpp"
#include "scen.menus.hpp"
#include "restypes.hpp"
/* Globals */
bool All_Done = false;
@@ -138,6 +139,8 @@ void Initialize(void) {
windRect.offset(0,18);
mainPtr.create(sf::VideoMode(windRect.width(), windRect.height()), "Blades of Exile Scenario Editor", sf::Style::Titlebar | sf::Style::Close);
mainPtr.setPosition(windRect.topLeft());
ImageRsrc& icon = *ResMgr::get<ImageRsrc>("icon");
mainPtr.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
init_menubar();
right_sbar_rect.top = RIGHT_AREA_UL_Y - 1;
right_sbar_rect.left = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1 - 16;