- Got the new dialog engine into a semi-functional, mostly crash-free state!
- Created constants for the number of monster and terrain sheets, so that we can easily add more. - Added init_sheets() function to initialize cPict's static variables. - Moved the code for checking for an interrupt key out into a separate function so that it can be used elsewhere as well. - Added error checking to make sure a sheet exists before drawing from it. (Note: Will need to catch the exception and draw a blank rather than simply terminating.) - Fixed bug where status icons were drawn instead of terrain map icons. git-svn-id: http://openexile.googlecode.com/svn/trunk@99 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -71,5 +71,9 @@ void cTextField::hide(){
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}
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void cTextField::draw(){
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GrafPtr cur_port;
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GetPort(&cur_port);
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SetPortWindowPort(parent->win);
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Draw1Control(theField);
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SetPort(cur_port);
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}
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