- Got the new dialog engine into a semi-functional, mostly crash-free state!

- Created constants for the number of monster and terrain sheets, so that we can easily add more.
- Added init_sheets() function to initialize cPict's static variables.
- Moved the code for checking for an interrupt key out into a separate function so that it can be used elsewhere as well.
- Added error checking to make sure a sheet exists before drawing from it. (Note: Will need to catch the exception and draw a blank rather than simply terminating.)
- Fixed bug where status icons were drawn instead of terrain map icons.

git-svn-id: http://openexile.googlecode.com/svn/trunk@99 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-20 00:06:55 +00:00
parent 2c5faa51c3
commit e5ac5db275
16 changed files with 446 additions and 259 deletions

View File

@@ -60,8 +60,8 @@ private:
bool pressed;
std::string fromList;
static Rect btnRects[13][2];
static size_t btnGW[13];
protected:
static size_t btnGW[14];
static GWorldPtr buttons[7];
};