Refresh screen when pausing

- Seems to partially fix issue of monster moves not being shown
This commit is contained in:
2014-12-14 21:39:05 -05:00
parent 85e582f32e
commit e511f5280d

View File

@@ -836,6 +836,10 @@ void pause(short length)
len = (long) length;
// Before pausing, make sure the screen is updated.
redraw_screen(REFRESH_NONE);
mainPtr.display();
if (give_delays == 0)
sf::sleep(time_in_ticks(len));
}