From e511f5280db37135051d876273eed325e444f66e Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Sun, 14 Dec 2014 21:39:05 -0500 Subject: [PATCH] Refresh screen when pausing - Seems to partially fix issue of monster moves not being shown --- osx/boe.main.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osx/boe.main.cpp b/osx/boe.main.cpp index 0bbf2dfa..6a9d140f 100644 --- a/osx/boe.main.cpp +++ b/osx/boe.main.cpp @@ -836,6 +836,10 @@ void pause(short length) len = (long) length; + // Before pausing, make sure the screen is updated. + redraw_screen(REFRESH_NONE); + mainPtr.display(); + if (give_delays == 0) sf::sleep(time_in_ticks(len)); }