Refresh screen when pausing
- Seems to partially fix issue of monster moves not being shown
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@@ -836,6 +836,10 @@ void pause(short length)
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len = (long) length;
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// Before pausing, make sure the screen is updated.
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redraw_screen(REFRESH_NONE);
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mainPtr.display();
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if (give_delays == 0)
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sf::sleep(time_in_ticks(len));
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}
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