allow cPict to draw on any RenderTarget

This commit is contained in:
2025-06-23 17:39:50 -05:00
parent f26c2fa4b2
commit e17f1fef21
2 changed files with 196 additions and 182 deletions

View File

@@ -71,8 +71,8 @@ void cPict::init(){
drawPict()[PIC_BTN] = &cPict::drawInvenBtn;
}
std::map<ePicType,void(cPict::*)(short,rectangle)>& cPict::drawPict(){
static std::map<ePicType,void(cPict::*)(short,rectangle)> f;
std::map<ePicType,void(cPict::*)(short,rectangle,sf::RenderTarget&)>& cPict::drawPict(){
static std::map<ePicType,void(cPict::*)(short,rectangle,sf::RenderTarget&)> f;
return f;
}
@@ -728,22 +728,24 @@ std::shared_ptr<const sf::Texture> cPict::getSheetInternal(eSheetType type, size
}
void cPict::draw(){
sf::Color store_color;
rectangle rect = frame;
getWindow().setActive();
if(!visible) return;
if(picNum == BLANK || picType == PIC_NONE) // Just a solid fill
fill_rect(getWindow(), rect, fillClr);
else (this->*drawPict()[picType])(picNum,rect);
draw(getWindow());
drawFrame(2, frameStyle);
}
void cPict::drawPresetTer(short num, rectangle to_rect){
void cPict::draw(sf::RenderTarget& targ) {
if(!visible) return;
rectangle rect = frame;
if(picNum == BLANK || picType == PIC_NONE) // Just a solid fill
fill_rect(targ, rect, fillClr);
else (this->*drawPict()[picType])(picNum,rect,targ);
}
void cPict::drawPresetTer(short num, rectangle to_rect, sf::RenderTarget& targ){
if(num >= 960) {
drawPresetTerAnim(num - 960, to_rect);
drawPresetTerAnim(num - 960, to_rect, targ);
return;
}
auto from_gw = getSheet(SHEET_TER, num / 50);
@@ -752,10 +754,10 @@ void cPict::drawPresetTer(short num, rectangle to_rect){
rectangle from_rect = calc_rect(num % 10, num / 10);
if(to_rect.right - to_rect.left > 28)
to_rect.inset(4,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetTerAnim(short num, rectangle to_rect){
void cPict::drawPresetTerAnim(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect = calc_rect(4 * (num / 5) + (animLoops != 0 ? animFrame % 4 : 0), num % 5);
auto from_gw = getSheet(SHEET_TER_ANIM);
if(!from_gw) return;
@@ -763,7 +765,7 @@ void cPict::drawPresetTerAnim(short num, rectangle to_rect){
to_rect.inset(4,0);
to_rect.right = to_rect.left + 28;
}
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
static rectangle calcDefMonstRect(short i, short animFrame, short animLoops){
@@ -783,7 +785,7 @@ static rectangle calcDefMonstRect(short i, short animFrame, short animLoops){
return r;
}
void cPict::drawPresetMonstSm(short num, rectangle to_rect){
void cPict::drawPresetMonstSm(short num, rectangle to_rect, sf::RenderTarget& targ){
short m_start_pic = m_pic_index[num].i;
auto from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
if(!from_gw) return;
@@ -792,14 +794,14 @@ void cPict::drawPresetMonstSm(short num, rectangle to_rect){
rectangle from_rect = calcDefMonstRect(m_start_pic, animFrame, animLoops);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetMonstWide(short num, rectangle to_rect){
void cPict::drawPresetMonstWide(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28; to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
short m_start_pic = m_pic_index[num].i;
auto from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
@@ -807,21 +809,21 @@ void cPict::drawPresetMonstWide(short num, rectangle to_rect){
updateAnim(4);
rectangle from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(to_rect.left,to_rect.top + 7);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 1;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
if(!from_gw) return;
from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPresetMonstTall(short num, rectangle to_rect){
void cPict::drawPresetMonstTall(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
short m_start_pic = m_pic_index[num].i;
auto from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
@@ -829,21 +831,21 @@ void cPict::drawPresetMonstTall(short num, rectangle to_rect){
updateAnim(4);
rectangle from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(to_rect.left + 7,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 1;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
if(!from_gw) return;
from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(0,18);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPresetMonstLg(short num, rectangle to_rect){
void cPict::drawPresetMonstLg(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
short m_start_pic = m_pic_index[num].i;
auto from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
@@ -851,79 +853,79 @@ void cPict::drawPresetMonstLg(short num, rectangle to_rect){
updateAnim(4);
rectangle from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(to_rect.left,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 1;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
if(!from_gw) return;
from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 2;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
if(!from_gw) return;
from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(-14,18);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 3;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
if(!from_gw) return;
from_rect = calcDefMonstRect(m_start_pic % 20, animFrame, animLoops);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPresetDlog(short num, rectangle to_rect){
void cPict::drawPresetDlog(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 36;
to_rect.bottom = to_rect.top + 36;
auto from_gw = getSheet(SHEET_DLOG);
rectangle from_rect = {0,0,36,36};
from_rect.offset(36 * (num % 4),36 * (num / 4));
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetDlogLg(short num, rectangle to_rect){
void cPict::drawPresetDlogLg(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + (drawScaled ? getBounds().width() : 72);
to_rect.bottom = to_rect.top + (drawScaled ? getBounds().height() : 72);
auto from_gw = getSheet(SHEET_DLOG);
rectangle from_rect = {0,0,72,72};
from_rect.offset(36 * (num % 4),36 * (num / 4));
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetTalk(short num, rectangle to_rect){
void cPict::drawPresetTalk(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 32;
to_rect.bottom = to_rect.top + 32;
auto from_gw = getSheet(SHEET_TALK);
rectangle from_rect = {0,0,32,32};
from_rect.offset(32 * (num % 10),32 * (num / 10));
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetScen(short num, rectangle to_rect){
void cPict::drawPresetScen(short num, rectangle to_rect, sf::RenderTarget& targ){
auto from_gw = getSheet(SHEET_SCEN);
rectangle from_rect = {0,0,32,32};
from_rect.offset(32 * (num % 5),32 * (num / 5));
to_rect.right = to_rect.left + 32;
to_rect.bottom = to_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetScenLg(short num, rectangle to_rect){
void cPict::drawPresetScenLg(short num, rectangle to_rect, sf::RenderTarget& targ){
auto from_gw = getSheet(SHEET_SCEN_LG);
to_rect.right = to_rect.left + (drawScaled ? getBounds().width() : 64);
to_rect.bottom = to_rect.top + (drawScaled ? getBounds().height() : 64);
rectangle from_rect = {0,0,64,64};
from_rect.offset(num * 64, 0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetItem(short num, rectangle to_rect){
void cPict::drawPresetItem(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect = {0,0,18,18};
if(num < 55) {
@@ -934,35 +936,35 @@ void cPict::drawPresetItem(short num, rectangle to_rect){
to_rect.inset(5,9);
from_rect.offset(18 * (num % 10), 18 * (num / 10));
}
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetTinyItem(short num, rectangle to_rect){
void cPict::drawPresetTinyItem(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 18;
to_rect.bottom = to_rect.top + 18;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
rectangle from_rect = {0,0,18,18};
auto from_gw = getSheet(SHEET_TINY_ITEM);
from_rect.offset(18 * (num % 10), 18 * (num / 10));
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetPc(short num, rectangle to_rect){
void cPict::drawPresetPc(short num, rectangle to_rect, sf::RenderTarget& targ){
auto from_gw = getSheet(SHEET_PC);
rectangle from_rect = calc_rect(2 * (num / 8), num % 8);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetField(short num, rectangle to_rect){
void cPict::drawPresetField(short num, rectangle to_rect, sf::RenderTarget& targ){
auto from_gw = getSheet(SHEET_FIELD);
rectangle from_rect = calc_rect(num % 8, num / 8);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::setAnimLoops(short value) {
@@ -979,7 +981,7 @@ void cPict::updateAnim(short loop_frames) {
}
}
void cPict::drawPresetBoom(short num, rectangle to_rect){
void cPict::drawPresetBoom(short num, rectangle to_rect, sf::RenderTarget& targ){
auto from_gw = getSheet(SHEET_BOOM);
if(num >= 8){
num = 8 * (num - 7) + animFrame % 8;
@@ -989,13 +991,13 @@ void cPict::drawPresetBoom(short num, rectangle to_rect){
// TODO: Be smarter about this - we know the first row is static booms and subsequent rows are animated booms.
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
// When missile loops are over, draw nothing
if(animLoops != 0)
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawFullSheet(short num, rectangle to_rect){
void cPict::drawFullSheet(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect;
auto from_gw = getSheet(SHEET_FULL, num);
from_rect = rectangle(*from_gw);
@@ -1003,25 +1005,25 @@ void cPict::drawFullSheet(short num, rectangle to_rect){
to_rect.right = to_rect.left + (from_rect.right - from_rect.left);
to_rect.bottom = to_rect.top + (from_rect.bottom - from_rect.top);
}
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPresetMissile(short num, rectangle to_rect){
void cPict::drawPresetMissile(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect = {0,0,18,18};
auto from_gw = getSheet(SHEET_MISSILE);
to_rect.right = to_rect.left + 18;
to_rect.bottom = to_rect.top + 18;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
updateAnim(8);
// When missile loops are over, draw nothing
if(animLoops != 0){
short i = animFrame % 8;
from_rect.offset(18 * i, 18 * num);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
}
void cPict::drawPresetTerMap(short num, rectangle to_rect){
void cPict::drawPresetTerMap(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect = {0,0,12,12};
auto from_gw = getSheet(SHEET_TER_MAP);
// TODO: Should probably fill black somewhere in here...?
@@ -1030,10 +1032,10 @@ void cPict::drawPresetTerMap(short num, rectangle to_rect){
if(num >= 960)
from_rect.offset(12 * 20, 12 * (num - 960));
else from_rect.offset(12 * (num % 20), 12 * (num / 20));
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawStatusIcon(short num, rectangle to_rect){
void cPict::drawStatusIcon(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect = {0,0,12,12};
auto from_gw = getSheet(SHEET_STATUS);
to_rect.right = to_rect.left + 12;
@@ -1042,21 +1044,21 @@ void cPict::drawStatusIcon(short num, rectangle to_rect){
if(getFormat(TXT_FRAME)) {
rectangle pat_rect = to_rect;
pat_rect.inset(-1,-1);
tileImage(getWindow(), pat_rect, bg[6]);
tileImage(targ, pat_rect, bg[6]);
}
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomTer(short num, rectangle to_rect){
void cPict::drawCustomTer(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawCustomTerAnim(short num, rectangle to_rect){
void cPict::drawCustomTerAnim(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
updateAnim(4);
@@ -1064,95 +1066,95 @@ void cPict::drawCustomTerAnim(short num, rectangle to_rect){
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawCustomMonstSm(short num, rectangle to_rect){
void cPict::drawCustomMonstSm(short num, rectangle to_rect, sf::RenderTarget& targ){
static const short adj[4] = {0, 2, 1, 3};
updateAnim(4);
num += adj[(animLoops != 0 ? animFrame % 4 : 0)];
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomMonstWide(short num, rectangle to_rect){
void cPict::drawCustomMonstWide(short num, rectangle to_rect, sf::RenderTarget& targ){
static const short adj[4] = {0, 4, 2, 6};
updateAnim(4);
num += adj[(animLoops != 0 ? animFrame % 4 : 0)];
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
small_monst_rect.offset(to_rect.left,to_rect.top + 7);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawCustomMonstTall(short num, rectangle to_rect){
void cPict::drawCustomMonstTall(short num, rectangle to_rect, sf::RenderTarget& targ){
static const short adj[4] = {0, 4, 2, 6};
updateAnim(4);
num += adj[(animLoops != 0 ? animFrame % 4 : 0)];
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
small_monst_rect.offset(to_rect.left + 7,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1);
small_monst_rect.offset(0,18);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawCustomMonstLg(short num, rectangle to_rect){
void cPict::drawCustomMonstLg(short num, rectangle to_rect, sf::RenderTarget& targ){
static const short adj[4] = {0, 8, 4, 12};
updateAnim(4);
num += adj[(animLoops != 0 ? animFrame % 4 : 0)];
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
small_monst_rect.offset(to_rect.left,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+2);
small_monst_rect.offset(-14,18);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+3);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
// This is a super-hacky way to wedge in scaled form, but at least it should work.
static int dlog_to_w = 18, dlog_to_h = 36;
void cPict::drawCustomDlog(short num, rectangle to_rect){
void cPict::drawCustomDlog(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
@@ -1160,34 +1162,34 @@ void cPict::drawCustomDlog(short num, rectangle to_rect){
to_rect.bottom = to_rect.top + dlog_to_h;
from_rect.right = from_rect.left + 18;
from_rect.bottom = from_rect.top + 36;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1);
to_rect.offset(dlog_to_w,0);
from_rect.right = from_rect.left + 18;
from_rect.bottom = from_rect.top + 36;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawCustomDlogLg(short num, rectangle to_rect){
void cPict::drawCustomDlogLg(short num, rectangle to_rect, sf::RenderTarget& targ){
if(drawScaled) {
dlog_to_w = 9;
dlog_to_h = 18;
}
drawCustomDlog(num,to_rect);
drawCustomDlog(num,to_rect,targ);
to_rect.offset(dlog_to_h,0);
drawCustomDlog(num + 2,to_rect);
drawCustomDlog(num + 2,to_rect,targ);
to_rect.offset(-dlog_to_h,dlog_to_h);
drawCustomDlog(num + 4,to_rect);
drawCustomDlog(num + 4,to_rect,targ);
to_rect.offset(dlog_to_h,0);
drawCustomDlog(num + 6,to_rect);
drawCustomDlog(num + 6,to_rect,targ);
if(drawScaled) {
dlog_to_w = 18;
dlog_to_h = 26;
}
}
void cPict::drawCustomTalk(short num, rectangle to_rect){
void cPict::drawCustomTalk(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
@@ -1195,49 +1197,49 @@ void cPict::drawCustomTalk(short num, rectangle to_rect){
to_rect.bottom = to_rect.top + 32;
from_rect.right = from_rect.left + 16;
from_rect.bottom = from_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1);
to_rect.offset(16,0);
from_rect.right = from_rect.left + 16;
from_rect.bottom = from_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawCustomItem(short num, rectangle to_rect){
void cPict::drawCustomItem(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomTinyItem(short num, rectangle to_rect){
void cPict::drawCustomTinyItem(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 18;
to_rect.bottom = to_rect.top + 18;
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomBoom(short num, rectangle to_rect){
void cPict::drawCustomBoom(short num, rectangle to_rect, sf::RenderTarget& targ){
updateAnim(8);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num + animFrame % 8);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
// When boom loops are over, draw nothing
if(animLoops != 0)
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomMissile(short num, rectangle to_rect){
void cPict::drawCustomMissile(short num, rectangle to_rect, sf::RenderTarget& targ){
updateAnim(8);
num += animFrame % 8;
rectangle from_rect;
@@ -1246,14 +1248,14 @@ void cPict::drawCustomMissile(short num, rectangle to_rect){
from_rect.right = from_rect.left + 18;
from_rect.bottom = from_rect.top + 18;
if(animFrame >= 4) from_rect.offset(0, 18);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
to_rect.inset(5,9);
// When missile loops are over, draw nothing
if(animLoops != 0)
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomTerMap(short num, rectangle to_rect){
void cPict::drawCustomTerMap(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle from_rect;
std::shared_ptr<const sf::Texture> from_gw;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num % 1000);
@@ -1263,111 +1265,111 @@ void cPict::drawCustomTerMap(short num, rectangle to_rect){
from_rect.offset((num / 3) * 12, (num % 3) * 12);
to_rect.right = to_rect.left + 24;
to_rect.bottom = to_rect.top + 24;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPartyMonstSm(short num, rectangle to_rect){
void cPict::drawPartyMonstSm(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num, true);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawPartyMonstWide(short num, rectangle to_rect){
void cPict::drawPartyMonstWide(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num, true);
small_monst_rect.offset(to_rect.left,to_rect.top + 7);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1, true);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPartyMonstTall(short num, rectangle to_rect){
void cPict::drawPartyMonstTall(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num, true);
small_monst_rect.offset(to_rect.left + 7,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(0,18);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1, true);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPartyMonstLg(short num, rectangle to_rect){
void cPict::drawPartyMonstLg(short num, rectangle to_rect, sf::RenderTarget& targ){
rectangle small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
if(filled) fill_rect(getWindow(), to_rect, fillClr);
if(filled) fill_rect(targ, to_rect, fillClr);
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num, true);
small_monst_rect.offset(to_rect.left,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(14,0);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+1, true);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(-14,18);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+2, true);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(14,0);
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num+3, true);
rect_draw_some_item(*from_gw, from_rect, getWindow(), small_monst_rect, sf::BlendAlpha);
rect_draw_some_item(*from_gw, from_rect, targ, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPartyScen(short num, rectangle to_rect){
void cPict::drawPartyScen(short num, rectangle to_rect, sf::RenderTarget& targ){
auto from_gw = getSheet(SHEET_HEADER);
rectangle from_rect = {0,0,32,32};
from_rect.offset(32 * (num % 5),32 * (num / 5));
to_rect.right = to_rect.left + 32;
to_rect.bottom = to_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect);
}
void cPict::drawPartyItem(short num, rectangle to_rect){
void cPict::drawPartyItem(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num, true);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawPartyPc(short num, rectangle to_rect){
void cPict::drawPartyPc(short num, rectangle to_rect, sf::RenderTarget& targ){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
std::shared_ptr<const sf::Texture> from_gw;
rectangle from_rect;
graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(num, true);
if(filled) fill_rect(getWindow(), to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
if(filled) fill_rect(targ, to_rect, fillClr);
rect_draw_some_item(*from_gw, from_rect, targ, to_rect, sf::BlendAlpha);
}
void cPict::drawInvenBtn(short num, rectangle to_rect){
void cPict::drawInvenBtn(short num, rectangle to_rect, sf::RenderTarget& targ){
static rectangle from_rect[]{
{0, 1, 12, 13}, // pc info
{0, 13, 12, 25}, // pc switch
@@ -1401,6 +1403,16 @@ void cPict::drawAt(sf::RenderWindow& win, rectangle dest, pic_num_t which_g, ePi
pic.draw();
}
// TODO the win argument shouldn't be needed
void cPict::drawAt(sf::RenderWindow& win, sf::RenderTarget& targ, rectangle dest, pic_num_t which_g, ePicType type_g, bool framed) {
cParentless wrapper(win);
cPict pic(wrapper);
pic.frame = dest;
pic.setPict(which_g, type_g);
pic.setFormat(TXT_FRAME, framed ? FRM_SOLID : FRM_NONE);
pic.draw(targ);
}
cControl::storage_t cPict::store() const {
storage_t storage = cControl::store();
storage["pic-num"] = picNum;

View File

@@ -66,6 +66,7 @@ public:
static void advanceAnim();
virtual ~cPict();
void draw() override;
void draw(sf::RenderTarget& target);
/// A utility function to draw an icon into an arbitrary window.
/// @param win The window to draw in.
/// @param dest The bounding rect to draw in (ignored for drawing the actual, but used for background fill and framing)
@@ -73,6 +74,7 @@ public:
/// @param type_g The type of icon to draw.
/// @param framed Whether to draw a frame around the icon.
static void drawAt(sf::RenderWindow& win, rectangle dest, pic_num_t which_g, ePicType type_g, bool framed);
static void drawAt(sf::RenderWindow& win, sf::RenderTarget& targ, rectangle dest, pic_num_t which_g, ePicType type_g, bool framed);
/// A convenience constant that can be passed as the pic number to setPict(pic_num_t num).
/// It sets the icon to nothing, showing as just black.
static const pic_num_t BLANK;
@@ -102,49 +104,49 @@ private:
sf::Color fillClr = sf::Color::Black;
// Transient parse flags
bool wide = false, tall = false, tiny = false, custom = false, blank = false, filled = true;
void drawPresetTer(short num, rectangle to_rect);
void drawPresetTerAnim(short num, rectangle to_rect);
void drawPresetMonstSm(short num, rectangle to_rect);
void drawPresetMonstWide(short num, rectangle to_rect);
void drawPresetMonstTall(short num, rectangle to_rect);
void drawPresetMonstLg(short num, rectangle to_rect);
void drawPresetDlog(short num, rectangle to_rect);
void drawPresetDlogLg(short num, rectangle to_rect);
void drawPresetTalk(short num, rectangle to_rect);
void drawPresetScen(short num, rectangle to_rect);
void drawPresetScenLg(short num, rectangle to_rect);
void drawPresetItem(short num, rectangle to_rect);
void drawPresetTinyItem(short num, rectangle to_rect);
void drawPresetPc(short num, rectangle to_rect);
void drawPresetField(short num, rectangle to_rect);
void drawPresetBoom(short num, rectangle to_rect);
void drawPresetMissile(short num, rectangle to_rect);
void drawPresetTerMap(short num, rectangle to_rect);
void drawStatusIcon(short num, rectangle to_rect);
void drawFullSheet(short num, rectangle to_rect);
void drawCustomTer(short num, rectangle to_rect);
void drawCustomTerAnim(short num, rectangle to_rect);
void drawCustomMonstSm(short num, rectangle to_rect);
void drawCustomMonstWide(short num, rectangle to_rect);
void drawCustomMonstTall(short num, rectangle to_rect);
void drawCustomMonstLg(short num, rectangle to_rect);
void drawCustomDlog(short num, rectangle to_rect);
void drawCustomDlogLg(short num, rectangle to_rect);
void drawCustomTalk(short num, rectangle to_rect);
void drawCustomItem(short num, rectangle to_rect);
void drawCustomTinyItem(short num, rectangle to_rect);
void drawCustomBoom(short num, rectangle to_rect);
void drawCustomMissile(short num, rectangle to_rect);
void drawCustomTerMap(short num, rectangle to_rect);
void drawPartyMonstSm(short num, rectangle to_rect);
void drawPartyMonstWide(short num, rectangle to_rect);
void drawPartyMonstTall(short num, rectangle to_rect);
void drawPartyMonstLg(short num, rectangle to_rect);
void drawPartyScen(short num, rectangle to_rect);
void drawPartyItem(short num, rectangle to_rect);
void drawPartyPc(short num, rectangle to_rect);
void drawInvenBtn(short num, rectangle to_rect);
static std::map<ePicType,void(cPict::*)(short,rectangle)>& drawPict();
void drawPresetTer(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetTerAnim(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetMonstSm(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetMonstWide(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetMonstTall(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetMonstLg(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetDlog(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetDlogLg(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetTalk(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetScen(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetScenLg(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetItem(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetTinyItem(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetPc(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetField(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetBoom(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetMissile(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPresetTerMap(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawStatusIcon(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawFullSheet(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomTer(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomTerAnim(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomMonstSm(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomMonstWide(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomMonstTall(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomMonstLg(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomDlog(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomDlogLg(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomTalk(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomItem(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomTinyItem(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomBoom(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomMissile(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawCustomTerMap(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyMonstSm(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyMonstWide(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyMonstTall(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyMonstLg(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyScen(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyItem(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawPartyPc(short num, rectangle to_rect, sf::RenderTarget& targ);
void drawInvenBtn(short num, rectangle to_rect, sf::RenderTarget& targ);
static std::map<ePicType,void(cPict::*)(short,rectangle,sf::RenderTarget&)>& drawPict();
};
#endif