- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -77,18 +77,18 @@ cPlayer::cPlayer(){
for (i = 0; i < 24; i++)
items[i] = cItemRec();
for (i = 0; i < 24; i++)
equip[i] = FALSE;
equip[i] = false;
for (i = 0; i < 62; i++) {
priest_spells[i] = (i < 30) ? TRUE : FALSE;
mage_spells[i] = (i < 30) ? TRUE : FALSE;
priest_spells[i] = (i < 30) ? true : false;
mage_spells[i] = (i < 30) ? true : false;
}
which_graphic = 0;
weap_poisoned = 24;
for (i = 0; i < 15; i++) {
advan[i] = FALSE;
traits[i] = FALSE;
advan[i] = false;
traits[i] = false;
}
race = 0;
exp_adj = 100;
@@ -133,19 +133,19 @@ cPlayer::cPlayer(long key,short slot){
for (i = 0; i < 24; i++)
items[i] = cItemRec();
for (i = 0; i < 24; i++)
equip[i] = FALSE;
equip[i] = false;
for (i = 0; i < 62; i++) {
priest_spells[i] = TRUE;
mage_spells[i] = TRUE;
priest_spells[i] = true;
mage_spells[i] = true;
}
//which_graphic = num * 3 + 1; // 1, 4, 7, 10, 13, 16
which_graphic = slot + 4; // 4, 5, 6, 7, 8, 9
weap_poisoned = 24; // was 16, as an E2 relic
for (i = 0; i < 15; i++) {
advan[i] = FALSE;
traits[i] = FALSE;
advan[i] = false;
traits[i] = false;
}
race = 0;
@@ -209,16 +209,16 @@ cPlayer::cPlayer(long key,short slot){
for (i = 0; i < 24; i++)
items[i] = cItemRec();
for (i = 0; i < 24; i++)
equip[i] = FALSE;
equip[i] = false;
cur_sp = pc_sp[slot];
max_sp = pc_sp[slot];
for (i = 0; i < 62; i++) {
priest_spells[i] = (i < 30) ? TRUE : FALSE;
mage_spells[i] = (i < 30) ? TRUE : FALSE;
priest_spells[i] = (i < 30) ? true : false;
mage_spells[i] = (i < 30) ? true : false;
}
for (i = 0; i < 15; i++) {
traits[i] = pc_t[slot][i];
advan[i] = FALSE;
advan[i] = false;
}
race = pc_race[slot];