- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
242 lines
5.3 KiB
C++
242 lines
5.3 KiB
C++
/*
|
|
* pc.cpp
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minstrel on 24/04/09.
|
|
*
|
|
*/
|
|
|
|
#include "classes.h"
|
|
#include "oldstructs.h"
|
|
|
|
__attribute__((deprecated))
|
|
cPlayer& cPlayer::operator = (legacy::pc_record_type old){
|
|
int i;
|
|
main_status = (eMainStatus) old.main_status;
|
|
strcpy(name,old.name);
|
|
for(i = 0; i < 20; i++)
|
|
skills[i] = old.skills[i];
|
|
max_health = old.max_health;
|
|
cur_health = old.cur_health;
|
|
max_sp = old.max_sp;
|
|
cur_sp = old.cur_sp;
|
|
experience = old.experience;
|
|
skill_pts = old.skill_pts;
|
|
level = old.level;
|
|
for(i = 0; i < 15; i++){
|
|
status[i] = old.status[i];
|
|
advan[i] = old.advan[i];
|
|
traits[i] = old.traits[i];
|
|
}
|
|
for(i = 0; i < 24; i++){
|
|
items[i] = old.items[i];
|
|
equip[i] = old.equip[i];
|
|
}
|
|
for(i = 0; i < 62; i++){
|
|
priest_spells[i] = old.priest_spells[i];
|
|
mage_spells[i] = old.mage_spells[i];
|
|
}
|
|
which_graphic = old.which_graphic;
|
|
weap_poisoned = old.weap_poisoned;
|
|
race = old.race;
|
|
exp_adj = old.exp_adj;
|
|
direction = old.direction;
|
|
}
|
|
|
|
short cPlayer::get_tnl(){
|
|
short tnl = 100,i,store_per = 100;
|
|
static const short rp[3] = {0,12,20};
|
|
static const short ap[15] = {10,20,8,10,4, 6,10,7,12,15, -10,-8,-8,-20,-8};
|
|
|
|
tnl = (tnl * (100 + rp[race])) / 100;
|
|
for (i = 0; i < 15; i++)
|
|
if (traits[i])
|
|
store_per = store_per + ap[i];
|
|
|
|
tnl = (tnl * store_per) / 100;
|
|
|
|
return tnl;
|
|
}
|
|
|
|
cPlayer::cPlayer(){
|
|
short i;
|
|
main_status = MAIN_STATUS_ABSENT;
|
|
sprintf ((char *) name, "\n");
|
|
|
|
for (i = 0; i < 30; i++)
|
|
skills[i] = (i < 3) ? 1 : 0;
|
|
cur_health = 6;
|
|
max_health = 6;
|
|
cur_sp = 0;
|
|
max_sp = 0;
|
|
experience = 0;
|
|
skill_pts = 60;
|
|
level = 1;
|
|
for (i = 0; i < 15; i++)
|
|
status[i] = 0;
|
|
for (i = 0; i < 24; i++)
|
|
items[i] = cItemRec();
|
|
for (i = 0; i < 24; i++)
|
|
equip[i] = false;
|
|
|
|
for (i = 0; i < 62; i++) {
|
|
priest_spells[i] = (i < 30) ? true : false;
|
|
mage_spells[i] = (i < 30) ? true : false;
|
|
}
|
|
which_graphic = 0;
|
|
weap_poisoned = 24;
|
|
|
|
for (i = 0; i < 15; i++) {
|
|
advan[i] = false;
|
|
traits[i] = false;
|
|
}
|
|
race = 0;
|
|
exp_adj = 100;
|
|
direction = 0;
|
|
}
|
|
|
|
cPlayer::cPlayer(long key,short slot){
|
|
short i;
|
|
main_status = MAIN_STATUS_ALIVE;
|
|
if(key == 'dbug'){
|
|
switch (slot) {
|
|
case 0:
|
|
sprintf ((char *) name, "Gunther");
|
|
break;
|
|
case 1:
|
|
sprintf ((char *) name, "Yanni");
|
|
break;
|
|
case 2:
|
|
sprintf ((char *) name, "Mandolin");
|
|
break;
|
|
case 3:
|
|
sprintf ((char *) name, "Pete");
|
|
break;
|
|
case 4:
|
|
sprintf ((char *) name, "Vraiment");
|
|
break;
|
|
case 5:
|
|
sprintf ((char *) name, "Goo");
|
|
break;
|
|
}
|
|
for (i = 0; i < 30; i++)
|
|
skills[i] = (i < 3) ? 20 : 8;
|
|
cur_health = 60;
|
|
max_health = 60;
|
|
cur_sp = 90;
|
|
max_sp = 90;
|
|
experience = 0;
|
|
skill_pts = 60;
|
|
level = 1;
|
|
for (i = 0; i < 15; i++)
|
|
status[i] = 0;
|
|
for (i = 0; i < 24; i++)
|
|
items[i] = cItemRec();
|
|
for (i = 0; i < 24; i++)
|
|
equip[i] = false;
|
|
|
|
for (i = 0; i < 62; i++) {
|
|
priest_spells[i] = true;
|
|
mage_spells[i] = true;
|
|
}
|
|
//which_graphic = num * 3 + 1; // 1, 4, 7, 10, 13, 16
|
|
which_graphic = slot + 4; // 4, 5, 6, 7, 8, 9
|
|
weap_poisoned = 24; // was 16, as an E2 relic
|
|
|
|
for (i = 0; i < 15; i++) {
|
|
advan[i] = false;
|
|
traits[i] = false;
|
|
}
|
|
|
|
race = 0;
|
|
exp_adj = 100;
|
|
direction = 0;
|
|
}else if(key == 'dflt'){
|
|
static const short pc_stats[6][19] = {
|
|
{8,6,2, 6,0,0,0,0,0, 0,0,0,0,1, 0,0,2,0,0},
|
|
{8,7,2, 0,0,6,3,0,3, 0,0,0,0,0, 0,0,0,2,0},
|
|
{8,6,2, 3,3,0,0,2,0, 0,0,0,0,0, 4,4,0,2,1},
|
|
{3,2,6, 2,0,0,2,0,0, 3,0,3,0,1, 0,0,0,0,0},
|
|
{2,2,6, 3,0,0,2,0,0, 2,1,4,0,0, 0,0,0,0,1},
|
|
{2,2,6, 0,2,0,2,0,1, 0,3,3,2,0, 0,0,0,0,0}
|
|
};
|
|
static const short pc_health[6] = {22,24,24,16,16,18};
|
|
static const short pc_sp[6] = {0,0,0,20,20,21};
|
|
static const short pc_graphics[6] = {3,32,29,16,23,14};
|
|
static const short pc_race[6] = {0,2,1,0,0,0};
|
|
static const short pc_t[6][15] = {
|
|
{0,0,1,0,0, 0,1,0,0,0, 0,1,0,0,0},
|
|
{1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0},
|
|
{0,0,0,1,0, 0,0,0,0,0, 0,0,1,0,0},
|
|
{0,1,0,0,0, 0,0,0,0,0, 0,0,0,0,0},
|
|
{0,0,0,0,1, 0,1,1,0,0, 0,0,0,0,1},
|
|
{0,1,0,0,0, 0,0,0,0,0, 0,0,0,0,0}
|
|
};
|
|
|
|
main_status = MAIN_STATUS_ALIVE;
|
|
switch (slot) {
|
|
case 0:
|
|
sprintf ((char *) name, "Jenneke");
|
|
break;
|
|
case 1:
|
|
sprintf ((char *) name, "Thissa");
|
|
break;
|
|
case 2:
|
|
sprintf ((char *) name, "Frrrrrr");
|
|
break;
|
|
case 3:
|
|
sprintf ((char *) name, "Adrianna");
|
|
break;
|
|
case 4:
|
|
sprintf ((char *) name, "Feodoric");
|
|
break;
|
|
case 5:
|
|
sprintf ((char *) name, "Michael");
|
|
break;
|
|
|
|
}
|
|
|
|
for (i = 0; i < 19; i++)
|
|
skills[i] = pc_stats[slot][i];
|
|
cur_health = pc_health[slot];
|
|
max_health = pc_health[slot];
|
|
experience = 0;
|
|
skill_pts = 0;
|
|
level = 1;
|
|
|
|
for (i = 0; i < 15; i++)
|
|
status[i] = 0;
|
|
for (i = 0; i < 24; i++)
|
|
items[i] = cItemRec();
|
|
for (i = 0; i < 24; i++)
|
|
equip[i] = false;
|
|
cur_sp = pc_sp[slot];
|
|
max_sp = pc_sp[slot];
|
|
for (i = 0; i < 62; i++) {
|
|
priest_spells[i] = (i < 30) ? true : false;
|
|
mage_spells[i] = (i < 30) ? true : false;
|
|
}
|
|
for (i = 0; i < 15; i++) {
|
|
traits[i] = pc_t[slot][i];
|
|
advan[i] = false;
|
|
}
|
|
|
|
race = pc_race[slot];
|
|
exp_adj = 100;
|
|
direction = 0;
|
|
|
|
which_graphic = pc_graphics[slot];
|
|
}
|
|
}
|
|
|
|
void operator += (eMainStatus& stat, eMainStatus othr){
|
|
if(othr == MAIN_STATUS_SPLIT)
|
|
stat = (eMainStatus) (10 + stat);
|
|
}
|
|
|
|
void operator -= (eMainStatus& stat, eMainStatus othr){
|
|
if(othr == MAIN_STATUS_SPLIT)
|
|
stat = (eMainStatus) (-10 + stat);
|
|
}
|
|
|
|
//
|